For developers working on user interfaces, particularly for web platforms, new internal functions for LineEdit and TextEdit have been introduced to address text submission issues, improving signal emission reliability. Additionally, aesthetic improvements have been made to the inner tabs within the modern theme.
Graphics updates are also notable, with smoother VoxelGI glossy reflections due to optimizations related to pool fragmentation on Vulkan. A workaround has been added for older Adreno 5XX GPUs to prevent driver crashes, ensuring broader compatibility. Furthermore, corrections have been made to the CameraFeed functionality concerning YUV_420_888 parameters on Android XR setups.
As development progresses, the updates in Beta 3 reflect a commitment to enhancing usability and addressing minor issues, signaling that the Godot team is on track toward a potential release candidate soon. The community is eager for these improvements, as they pave the way for a more polished and efficient development experience in upcoming stable releases.
In summary, Godot 4.6 Beta 3 focuses on fine-tuning tools for everyday use, making it a significant step toward a more stable and user-friendly game development environment
Godot 4.6 Beta 3 released
The latest development version of Godot Beta 3 has been released with a focus on refining existing features for everyday use. The update includes improvements to how Unique IDs (UIDs) work across scenes and fixes a bug related to redo operations when loading saved states. Additionally, specific validation checks have been added for pasting properties in the editor, and LineEdit and TextEdit components have received new functions to fix text submission issues on web platforms. Graphics enthusiasts will also appreciate smoother VoxelGI glossy reflections and corrections to CameraFeed handling on Android XR setups with YUV_420_888 parameters.
