Additionally, this release introduces platform-specific enhancements, notably an automatic performance boost for iOS projects utilizing the forward/mobile renderer. Significant rendering improvements have also been made, particularly in how motion vectors are processed internally, which helps to prevent crashes on Adreno GPUs in specific scenarios. On the technical side, the update has replaced the minimp3 audio decoder with dr_mp3, and SDL has been updated to version 3.2.28, ensuring better compatibility and performance.
For those involved in localization, translators utilizing Weblate will find new strings from this iteration ready for translation, streamlining the process. For a comprehensive overview of the changes and improvements brought by Godot 4.6 in general or the specifics of Beta 2, users are encouraged to review the full release notes.
As Godot continues to evolve, this beta version is a testament to the community's feedback and the developers' commitment to enhancing the engine’s capabilities, paving the way for future updates and features. The development team remains focused on refining the engine, with more updates anticipated as they work towards the final release
Godot 4.6 Beta 2 released
Godot 4.6 Beta 2 has been released, which marks an important moment in the engine's development journey. The update focuses on addressing issues and improving user experience through various refinements to the editor interface and other features. Notable enhancements include fixes for shader editor window sizing and GUI-related updates like a text editor scrolling fix that works better with certain vertical screen setups. This release also includes platform-specific upgrades, such as an automatic performance boost activation for iOS projects and significant rendering updates involving motion vectors.
