Godot 4.5.2 RC 1 released

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The first release candidate of Godot 4.5.2, known as RC 1, has been launched for testing. This update focuses on significant improvements across various aspects of 2D and 3D project development. Key enhancements include adjustments to tileset atlas settings that prevent tiles from being drawn outside their intended boundaries, thereby improving rendering accuracy. In 3D, the update optimizes performance by allowing sprites and animated sprites to skip unnecessary redraw calls if they are not part of the active scene tree.

In terms of animation, new features introduce separate ping-pong time and delta values to streamline the animation workflow. Audio playback has also been improved, correcting issues related to polyphonic playback and pitch scaling, ensuring that objects are processed only when they exist.

For C# developers, the update rectifies .NET class lookup behavior, ensuring proper identification of engine classes, and enhances compatibility with Visual Studio 2022. Core updates address potential issues with cache modes and improve UID determinism, alongside better handling of custom node type properties.

The Godot editor has been enhanced with fixes for visual shader nodes' positioning across different display scales and improved resource editing within arrays or dictionaries. The donation button has returned to the project manager, making it easier to contribute to the project's development.

Export functionality has also seen improvements, including a sensible default for projects requiring specific performance benchmarks on iOS devices and fixes for shader baking during dedicated server package creation. Additionally, Android builds now support multiple architectures and dependencies more effectively.

Noteworthy tweaks include better handling of IME input across multiple windows, consistent particle settings, and official support for Android XR devices in the Godot XR Editor. Platform-specific fixes address ANR issues during engine shutdown on Android and ensure proper saving of the RD pipeline cache when applications are paused.

As Godot 4.6 approaches, this maintenance release of 4.5.2 aims to deliver essential bug fixes and enhancements for existing users. For a comprehensive overview of all changes, users can refer to the linked announcement post.

Extended Summary:
Godot 4.5.2 RC 1 represents a crucial step in refining the Godot engine, focusing on user experience and performance enhancements for both 2D and 3D projects. The release not only addresses current bugs but also introduces new features that cater to the evolving needs of game developers. The emphasis on C# compatibility and audio improvements indicates a broader push towards enhancing the overall development environment, making it more robust and user-friendly.

As the Godot community continues to grow, the return of the donation button reflects an effort to foster community support and sustainability for ongoing development. The improvements in export options and platform-specific tweaks illustrate a commitment to ensuring that projects can be deployed effectively across various devices and configurations.

With Godot 4.6 on the horizon, users can look forward to even more advancements, while the current update provides vital support and enhancements to keep existing projects running smoothly. This ongoing cycle of updates not only enhances the functionality of the engine but also strengthens the community around it, encouraging collaboration and innovation within the game development sphere

Godot 4.5.2 RC 1 released

The first release candidate for Godot 4.5.2 is available for testing, addressing several key areas of improvement. For 2D and 3D projects, the update fixes issues such as tileset atlas settings and unnecessary processing, while animation improvements offer separate ping-pong time and delta values. C# users will benefit from corrected .NET class lookup behavior and improved support for Visual Studio 2022, along with various core updates and editor fixes. The release also includes export improvements, platform-specific tweaks, and bug fixes for issues like ANRs during engine shutdown on Android.

Godot 4.5.2 RC 1 released @ Linux Compatible