The Godot team has announced the release of Godot 4.5 RC 2, a crucial update that follows the initial Release Candidate build from the previous week. This update signifies an important advancement toward achieving a stable version of the engine, as it addresses all critical regressions identified in earlier builds. The team is now focused on finalizing this release while also preparing for the upcoming Godot 4.6 release cycle.
Several significant changes and fixes have been implemented since the first Release Candidate (RC 1). These updates span multiple areas of the engine, enhancing overall functionality and performance:
- Animation: The initialization process for Skeleton3D has been reorganized to occur during the POST_ENTER_TREE phase, which improves the management of dirty flags (GH-110145).
- Build System: Version updates and bug fixes have been applied, including resolving issues related to Wayland builds when OpenGL is not enabled (GH-110285 and GH-110294).
- C# Integration: Fixes have been made to allow the installation of C# binaries on Android devices with API levels 29 or lower (GH-110260), and the requirement for net9.0 for Android exports has been established (GH-110263).
- Core Functionality: An issue where Resource::duplicate improperly called ImageTexture::set_image with an invalid image has been resolved (GH-110215).
- Editor Improvements: The "SpriteFrames" editor has been fixed to ensure the bottom panel is completely hidden as intended (GH-110280).
- GDExtension: A regression affecting WindowUtils::copy_and_rename_pdb has been addressed (GH-110033).
- Rendering: Enhancements in Metal ensure that baked Metal binaries are compatible with the minimum target operating system (GH-110264).
With the introduction of Godot 4.5 RC 2, the development team is not only working towards stabilizing this version but is also laying the groundwork for the next iteration, Godot 4.6. This proactive approach will allow for early integration of changes and improvements, ensuring a smoother transition and upgraded features in future releases.
Overall, Godot 4.5 RC 2 represents a significant step forward in refining the engine's capabilities, promising a more robust experience for developers and users alike
Key Updates in Godot 4.5 RC 2
Several significant changes and fixes have been implemented since the first Release Candidate (RC 1). These updates span multiple areas of the engine, enhancing overall functionality and performance:
- Animation: The initialization process for Skeleton3D has been reorganized to occur during the POST_ENTER_TREE phase, which improves the management of dirty flags (GH-110145).
- Build System: Version updates and bug fixes have been applied, including resolving issues related to Wayland builds when OpenGL is not enabled (GH-110285 and GH-110294).
- C# Integration: Fixes have been made to allow the installation of C# binaries on Android devices with API levels 29 or lower (GH-110260), and the requirement for net9.0 for Android exports has been established (GH-110263).
- Core Functionality: An issue where Resource::duplicate improperly called ImageTexture::set_image with an invalid image has been resolved (GH-110215).
- Editor Improvements: The "SpriteFrames" editor has been fixed to ensure the bottom panel is completely hidden as intended (GH-110280).
- GDExtension: A regression affecting WindowUtils::copy_and_rename_pdb has been addressed (GH-110033).
- Rendering: Enhancements in Metal ensure that baked Metal binaries are compatible with the minimum target operating system (GH-110264).
Looking Ahead
With the introduction of Godot 4.5 RC 2, the development team is not only working towards stabilizing this version but is also laying the groundwork for the next iteration, Godot 4.6. This proactive approach will allow for early integration of changes and improvements, ensuring a smoother transition and upgraded features in future releases.
Overall, Godot 4.5 RC 2 represents a significant step forward in refining the engine's capabilities, promising a more robust experience for developers and users alike
Godot 4.5 RC 2 released
Godot 4.5 RC 2 has been released, marking another significant step towards achieving stability in the engine. This milestone comes just a week after the first Release Candidate build was dropped, with all critical regressions now addressed. The team is now preparing for the final release and will focus on queuing up changes for early integration into the 4.6 release cycle.