Godot 4.5 RC 1 released

Published by

Godot 4.5 Release Candidate 1 (RC 1) has been officially released, representing a significant advancement in the software's development cycle. This version has undergone extensive testing, making it suitable for production use, but the Godot team emphasizes the importance of community feedback to ensure its stability across various projects. Users are encouraged to back up their projects prior to upgrading to avoid any potential data loss.

In anticipation of further improvements, Godot RC 2 is expected to be launched early next week, focusing on critical bug fixes, particularly those affecting C# project exports for older Android devices, as well as issues with shipping baked shaders on iOS.

The Godot community is invited to engage in testing through multiple avenues, including:

- Downloading the latest version from the official site.
- Using the web editor for an online experience with the new features.
- Testing Extended Reality (XR) capabilities.
- Participating in pre-release builds for Android to access new features early.

RC 1 includes numerous fixes since the beta 7 snapshot, addressing various issues, such as:

- Core improvements to object handling and SceneTree stability.
- Editor enhancements including a new backwards-compatible API and fixes for range scaling.
- Export functionality corrections to prevent unintended resource editing.
- GUI adjustments to PopupMenu visibility settings.
- Input system corrections related to joystick information.
- MacOS improvements for joypad input processing.
- Rendering optimizations, including resource usage metrics and texture initialization fixes.

Overall, RC 1 features a total of 24 fixes contributed by 18 different contributors, showcasing a collaborative effort to enhance the Godot engine. As the community prepares for the imminent stable release of Godot 4.5, continued testing and feedback remain crucial. Users are encouraged to participate actively in this final testing phase to ensure a smooth transition to the stable version

Godot 4.5 RC 1 released

Godot 4.5 Release Candidate 1 (RC 1) is now available, marking a major milestone in the development process. This release candidate has been thoroughly tested and is suitable for production use, but community feedback on existing projects is still critical for guaranteeing its stability. A further RC 2 release is planned early next week to address critical bug fixes related to C# project exports and shipping baked shaders on iOS. 

Godot 4.5 RC 1 released @ Linux Compatible