Godot 4.5 Dev 2 released

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Godot 4.5 Dev 2 has been released as a significant update to the popular game engine, featuring 250 enhancements and bug fixes since the initial release of version 4.5. This development snapshot introduces a dedicated 2D navigation server that allows users to selectively enable or disable navigation modules for both 2D and 3D environments, improving the efficiency of 2D game development. The shader and visual shader editor has been restructured, incorporating various quality of life improvements requested by the community.

One of the key updates allows for dynamic language switching within the editor, addressing a previously unresolvable limitation. Furthermore, the Vulkan Mobile renderer has been enhanced with the implementation of the "Fragment Density Map" extension, making it more viable for standalone VR headsets. The release also brings notable improvements to Wayland support, including native sub-window functionality, and enhances usability features across various components, such as the VisibleOnScreenNotifier2D and animation bezier editor.

In addition to these improvements, the Godot team has addressed numerous updates related to performance, usability, and cross-platform compatibility, including enhanced controller support on macOS and updates to the Android export logic.

With 90 contributors actively involved in this release, the Godot community continues to demonstrate its passion and commitment to the engine's development. Users are encouraged to test the new snapshot and provide feedback to help identify any potential bugs.

As Godot progresses through its development cycle, further updates and features are anticipated to enhance the engine's capabilities and user experience, making it a powerful tool for game developers in various genres. The community's engagement and contributions will remain crucial in shaping the future of the Godot engine.

For those interested in testing the latest features, the release can be accessed through the official download section, and users can also try out the web and Android editors. The continued development of Godot illustrates the vibrant ecosystem surrounding open-source game development and the dedication of its contributors to creating a robust platform for creators

Godot 4.5 Dev 2 released

The second development snapshot of Godot 4.5 has been released for testing and represents a substantial update to the game engine, incorporating 250 enhancements and bug fixes since the initial 4.5 release. The community has developed a dedicated 2D navigation server, enabling users to selectively activate or deactivate navigation modules for both 2D and 3D environments. The editor experience for shaders and visual shaders has been restructured, incorporating numerous requested features and quality of life enhancements.

Godot now supports multiple languages; however, changing the current language dynamically within the editor is not feasible at this time. The matter was resolved in GH-102562, allowing users to switch to their preferred language during the same editor session. The implementation of the "Fragment Density Map" extension in GH-99551 enhances the Vulkan Mobile renderer, increasing its viability for VR on standalone headsets.

Godot 4.5 Dev 2 released @ Linux Compatible