Godot 4.5 Beta 6 released

Published by

The release of Godot 4.5 Beta 6 marks the end of the beta phase for this version, with release candidates expected soon. This update primarily features regression fixes since the previous beta, including the renaming of SVGTexture to DPITexture, which is now labeled as "experimental" and designed for limited use. Other enhancements include reinstating the gradle_build/compress_native_libraries export option, improving GDScript autocompletion, adding the CameraServer feeds_updated signal, switching font rendering from MTSDF to MSDF, and refining error reporting for overloaded shader functions.

Users are encouraged to test this beta snapshot to identify any lingering issues. The Godot team expresses gratitude to contributors throughout the beta cycle and emphasizes that any future changes will focus solely on regression fixes. Notably, the designations surrounding SVGTexture reflect a strategic decision to clarify its intended use and prevent misinterpretation as a general-purpose solution. Future support for SVG and rasterized visuals is acknowledged as a potential area for development beyond the current version.

In total, 53 contributors have submitted 111 fixes for this release, and a detailed changelog is available for those interested in the specifics of changes made since the prior beta. Users can also explore various editors associated with this release, including web, XR, and Android options.

Extension:
As Godot continues to evolve, the focus on refining features and addressing user feedback is paramount. The transition from beta to release candidates signifies a commitment to delivering a stable and robust engine, particularly as game development demands grow. The community's involvement in testing and providing insights not only helps in polishing the current release but also shapes future iterations.

Moreover, the Godot development team is exploring innovative ways to enhance user experience, such as improving documentation and error reporting, which are critical for developers navigating complex projects. The interest in real-time support for SVG and rasterized visuals indicates a forward-thinking approach, setting the stage for more advanced graphical capabilities in future versions.

In summary, the release of Godot 4.5 Beta 6 is a critical milestone, reflecting the collaborative efforts of the community and the team’s dedication to continual improvement, ensuring that Godot remains a competitive and versatile tool for game developers worldwide

Godot 4.5 Beta 6 released

The sixth beta version of Godot 4.5 has been released and marks the conclusion of the beta phase for version 4.5, with release candidates imminent. All subsequent changes will be limited to regression fixes, and the content provided here will primarily represent the 4.5 release. The recent updates since beta 5 primarily consist of regression fixes, including the renaming of SVGTexture to DPITexture and its designation as "experimental". This feature is designed for a specific use case and will not be expanded beyond that scope. Additional changes encompass reinstating the gradle_build/compress_native_libraries export option, enhancing GDScript autocompletion, introducing the CameraServer feeds_updated signal, transitioning to MSDF from MTSDF for font rendering, implementing methods to ascertain the initial event that triggered the "just pressed/released" state, refining error reporting for overloaded shader functions, updating the documentation for _physics_process and _process to accurately represent implementation, correcting the snapping logic in Range, and resolving the issue of material removal clearing all instances of shared texture arrays. 

Godot 4.5 Beta 6 released @ Linux Compatible