Godot 4.5 Beta 4 released

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Godot 4.5 Beta 4 has been released for download, marking a significant step in the development of this popular game engine. This latest beta focuses on bug fixes and improvements, as the project has now entered a feature freeze phase. This means that no new features will be added until the final release, with updates limited to addressing bugs and regressions.

Key improvements in Godot 4.5 Beta 4 include fixes for animation bugs, updates to the build system, and enhancements to the graphical user interface (GUI). Notably, issues with the main editor title and inline color handling in ScriptEditor have been resolved. There were also fixes made to GDScript, improvements to multiplayer functionality, and added support for SSE4.2 runtime checks on Windows platforms.

The development team has highlighted that the time between this and the previous beta snapshot has been spent tackling critical issues that could hinder the release. Users are encouraged to download the new version and test it out, with options available for web, XR, and Android editors. Those interested in testing pre-release builds for the Android editor can request access to the testing group.

In terms of specific changes since Beta 3, updates include:

- Animation: Removal of start warnings in PropertyTweener.
- Buildsystem: Updates to the Android maven publishing configuration and fixes for Emscripten related to WebXR.
- C#: Fixes addressing thread deadlocks during script loading.
- Editor: Resolutions for language change issues and inline color handling in ScriptEditor.
- GDScript: Resolved autocompletion issues with nested types and lookup symbols for `super()`.
- GUI: Various fixes and enhancements, including improved text editing features and scrolling options.
- Multiplayer: Correction of node cache errors associated with nested MultiplayerSpawners.
- Rendering: Improvements to color correction, debanding for nonlinear sRGB, and crash resolutions related to voxel GI data.

Overall, 79 contributors have contributed 168 fixes to this release, which can be explored through an interactive changelog. The current build is based on commit 2d113cc22.

As Godot 4.5 progresses towards its final release, users can look forward to a more stable and feature-complete engine, making it an exciting time for developers and enthusiasts of the Godot community

Godot 4.5 Beta 4 released

Godot 4.5 beta 4 is now available for download, with bug fixes and regressions addressed. The beta period has entered feature freeze, so only bug fixes and improvements will be visible. The release includes bug fixes for animation, build system updates, and addressing regressions. The main editor title has been fixed, and ScriptEditor inline color float handling has been fixed. GDScript has been fixed, and the GUI has been updated with new options. Multiplayer has been fixed, and Windows has added support for SSE4.2 runtime check.

Godot 4.5 Beta 4 released @ Linux Compatible