The Godot Engine has launched its 4.5 Beta 2 version, which addresses numerous bugs and regressions identified since Beta 1. This ongoing development will continue with additional beta snapshots expected in the future. Key updates since Beta 1 include the integration of the SDL3 joystick input driver, which replaces the previous input system. Other enhancements comprise fixes for the freelook feature in 3D with multiple viewports, permission requests for microphone access on Apple devices, and the activation of lightmapper and xatlas_unwrap modules in the Android and iOS editors.
Additionally, changes in the update permit toggling of UID displays in path properties, support for sparse bundle PCK, and adjustments to UI behavior for API 35. The new release also includes the capability to run hybrid applications from the XR editor, alongside OpenXR support for render models extension.
Highlights of 4.5 Beta 2
Released just two weeks after Beta 1, this update has resolved many issues, and the team is pleased with the progress. Users are encouraged to download the latest version or try out the web and Android editors. The cover art for this announcement features *Xion Leak*, a co-op platformer available on Steam.
Notable Fixes and Features:
- Input System: The update introduces the SDL3 joystick input driver, enhancing input integration for developers.
- 3D Improvements: The freelook feature is now functioning correctly with multiple viewports open.
- Audio Enhancements: Permission requests for microphone access on iOS and fixes for Webkit audio worklets leaks have been implemented.
- Build System: Modules for lightmapping and xatlas_unwrap are now enabled in Android and iOS editors.
- User Interface: Improvements include the ability to toggle UID displays in path properties and updates for Android UI to comply with API 35.
- Export Functions: Sparse bundle PCK support is now available for Android.
- GDScript Enhancements: Error handling improvements and better file URI management have been addressed.
Community Contribution
This release saw contributions from 82 developers, resulting in 152 fixes. For a detailed overview of all changes since the previous snapshot, users can access the interactive changelog.
Future Directions:
With the 4.5 beta process underway, further improvements and fixes are anticipated as the Godot team continues to refine the engine, ensuring a robust and user-friendly experience for developers. The community is encouraged to participate in testing and provide feedback as new features are rolled out.
For more information, visit the Godot Engine's official site and check out additional resources for developers looking to leverage the latest capabilities of the Godot 4.5 Beta 2
Godot 4.5 Beta 2 released
Godot 4.5 beta 2 has been released, resolving various bugs and regressions identified since the launch of beta 1. The update is a continuous process, with additional beta snapshots anticipated. Notable updates since beta 1 encompass the incorporation of the SDL3 joystick input driver, which has superseded the previous input method. Other improvements include fixing the freelook feature in 3D when using multiple viewports, adding permission requests for Apple devices, solving microphone input problems, and enabling lightmapper and xatlas_unwrap modules in Android and iOS editors. The update introduces the option to toggle UID displays in path properties, implements support for sparse bundle PCK, and addresses changes in UI behavior for API 35. The release additionally features support for executing hybrid applications from the XR editor, along with OpenXR support for the render models extension.