Godot 4.6.1 Fixes Use‑After‑Free Crashes and Keeps Your Projects Alive

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Godot 4.6.1 addresses critical issues from the initial 4.6 release, including NodePath hash collisions and multiple use-after-free crashes in animation trees, enhancing project stability. The update also restores proper handling of SoftBody mass and fixes navigation quirks in the 3D editor, significantly improving user experience. macOS users must re-download the editor due to initial binaries lacking necessary entitlements, which affected .NET and GDExtension support. Users are advised to back up their projects before upgrading, ensuring a smooth transition to the new version and minimizing potential disruptions



Godot 4.6.1 Fixes Use‑After‑Free Crashes and Keeps Your Projects Alive

Godot 4.6.1 patches the most disruptive regressions from the 4.6 launch, including NodePath hash collisions, stubborn orbit‑snap behavior, and several use‑after‑free crashes in animation trees. The update also restores proper SoftBody mass handling, fixes Jolt transform drops, and corrects sky rendering when no sky resource is set. macOS users must re‑download the editor because the first 4.6.1 binaries lacked required entitlements, which broke .NET and GDExtension support. Even though the release is deemed safe, committing the project to Git or making a full backup before swapping executables is still the smartest move.

Godot 4.6.1 Fixes Use‑After‑Free Crashes and Keeps Your Projects Alive @ Linux Compatible