DXVK 2.6.2 released

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DXVK has released version 2.6.2, a maintenance update aimed at fixing bugs and regressions identified in the previous version, 2.6.1. This release does not incorporate the latest development code or require new Vulkan features, instead focusing on stability and performance improvements.

Notable enhancements include the introduction of the `DXVK_FILTER_DEVICE_UUID` environment variable, which allows users to filter devices based on their driver UUID, particularly beneficial for systems with multiple GPUs of the same model. The vendor ID override logic for D3D9 has been refined, along with the addition of configuration options like `d3d9.hide{Amd,Intel,Nvidia}Gpu`, which enhances gameplay on Intel GPUs that may struggle with compatibility or graphical performance.

Further improvements were made to the WSI backend selection within dxvk-native, and fixes were implemented to address various issues, including improper VR updates, excessive logging for unsupported D3D8 render states, and frequent DXGI adapter queries. Specific game-related fixes include resolving a black screen issue in osu! stable, addressing an out-of-memory crash in Pirate Hunter, and fixing rendering problems in multiple titles like Thumper and Red Orchestra: Ostfront.

Overall, DXVK 2.6.2 significantly enhances user experience by addressing crucial bugs while maintaining a stable performance environment for gamers using Direct3D on Vulkan.

In future releases, developers may continue to focus on optimizing compatibility for a broader range of hardware configurations, enhancing VR functionality, and addressing performance bottlenecks in popular games. Community feedback will likely drive many of these improvements, ensuring that DXVK remains a vital tool for gamers running Windows games on Linux platforms

DXVK 2.6.2 released

DXVK 2.6.2 is a maintenance release to fix bugs and regressions from version 2.6.1. It includes bug fixes and improvements, such as adding DXVK_FILTER_DEVICE_UUID environment variables, improving vendor ID override logic for D3D9, and improving WSI backend selection in dxvk-native. It also addresses issues with one eye not updating properly in VR games, log spam for unsupported D3D8 render states, and frequent DXGI adapter queries. Other updates include fixing black screens in D3D9 mode, addressing out-of-memory crashes, and fixing game bugs.

DXVK 2.6.2 released @ Linux Compatible