Microsoft makes multi-GPU support easier for DX12 devs

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Hexus posted a review on the Microsoft makes multi-GPU support easier for DX12 devs

A quote from the article:
"Basic multi-GPU support," will be provided via a new abstraction layer. Microsoft's DirectX 12 is available to the majority of PC gamers, as Windows 10 has become the dominant platform according to a recent Steam Hardware and Software Survey. The API contains various features designed to help users get more out of their modern hardware ? however one of the more highly anticipated features, Explicit Multi Adaptor (EMA) support, is rather difficult for developers to implement. Thus the kind of multi-GPU support seen in Ashes of the Singularity is an exception in modern DX12 gaming, rather than the rule.
 Microsoft makes multi-GPU support easier for DX12 devs @ Hexus