Futuremark Releases 3DMark03 Patch - Build #320

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Futuremark has released a new patch for its 3DMark03 benchmarking software. This patch supposively fixes numerous bugs and problems people were having with their first release. It adds several new options for benchmarking and full support for the new DirectX 9.0a. The update comes in two flavors, a 4.9MB patch (313 -> 320 version) and also a 177MB full install file. For the full list of mirror sites head over to FutureMark.com or click "read more" for a list of mirrors and the full changelog.

3DMark03 Patch (build 320) Improvements Key technical points: Now supports Microsoft DirectX 9.0a. Professional version includes customization tools for different skins. Anti-Aliasing (FSAA) and full frame pixel shader post-processing can now be used simultaneously. (NOTE: DirectX 9.0a runtime must be installed for this functionality). New Features: Added appropriate tools for creating custom skins for the 3DMark03 user interface. Added a new benchmarking option which forces PixelShader 1.1 code path in game tests 2 and 3. "Submit Saved Result" feature enabled in 3DMark03 Free Version. 2 new command lines added: "fixedfps" and "disableopt". Fixes & Updates: CPU & VPU/GPU MHz detection functionality updated. Installation issue solved. Fixed all reported issues with results in Excel. Fixed ImageQuality Test issues. Updated System Info. Improved driver detection. XML issues solved. All other reported & identified problems and bugs in 3DMark03 have been solved. Important Notes: Benchmark results from the original release of 3DMark03 (build 313) and the updated version 3DMark03 (build 320) are fully comparable.

3DMark03 (build 320) is available as a full version and a patch version.

The registration codes for 3DMark03 (build 313) also work for 3DMark03 (build 320).

You can download the new patch at any of the following mirrors:

Overclockers Club
VR-Zone
FileShack