XGI using application specific 'optimising' ?

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Martin Malik from www.hwinfo.com has found a file in Reactor drivers for XGI Volari VPUs that refers to numerous game and benchmark titles. The purpose of the file is not clear, but we may suggest that the file is made with the purpose to activate specifically created presets for every game or benchmark software used.

Currently the file xrvkp.sys contains the following executable files:

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note: This is still rumours, unconfirmed by more reliable sources, article babelfish'ed from french.

3DMARK03.EXE; 3DMARK2001SE.EXE; 3DMARK2001.EXE; AQUAMARK.EXE; C4DEMO.EXE; GMMARK2.EXE; MAXPAYNE.EXE; BENCHMARK.EXE; UT2003.EXE; BEND3DIM.EXE; MADDEN04.EXE; HALO.EXE; 3DNASYS.EXE; CODECREATURES BENCHMARK PRO.EXE; CODECREATURES; SERIOUSSAM.EXE; SPLINTERCELL.EXE; C4.EXE; TRAOD.EXE; TRAOD_P3.EXE; TRAOD_P4.EXE; GIANTS.EXE; SEP.EXE; CLIENT.EXE; DFBHD.EXE; TOEE.EXE; MAJESTICCHESS.EXE; AOWSM.EXE; MGS2; SR2.EXE; F1_2001.exe; SPEEDDEMO.EXE; BF1942.EXE; X2-DEMO.EXE; XIII.EXE; FFXIWINBENCH.EXE; SIMCITY4.exe; GAME.DAT; WAR3.EXE; SM.EXE; FREELANCER.EXE; NR2003DEMO.EXE; FS9.EXE; DCT2.EXE; HCT.EXE.

Moreover the driver:
- contains kernel calls which hook on process creation and executable image load
- contains some cryptic code
- seems to modify Direct3D settings in registry (3D.Table, 3D.Func)
- seems also to enable Write Combining via MTRRs

The guys at www.hardware.fr site have done some tests and confirm the findings:
hardware.fr via babelfish