UT2003 Beta Patch 2153 Available

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Thanks goes out the Frogger187 FYI. Added Demo Recording and:
GamePlay:

- friendly fire kills affect team scores

- made players a little brighter

- allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default

true)

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- don't spam "you are ready/not ready" messages to console before game starts

- fixed FFA DM overtime end conditions

- Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system directory) change: [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName"

- fixed strafe toggle

- support longer playernames on scoreboard/HUD

- show FPH in scoreboard

- fixed flags sitting on ground in CTF-Citadel

- more minigun ammo

- really fixed 4 rocket bug

- Fixed DM-TokaraForest flags showing up

- fixed CTF-LostFaith KillZ

- spectating maintains view - when a player dies it continues to view the player when they respawn.

- improved texture precaching, removing a few early hitches

- moved arena mutator config and maplists from user.ini to ut2003.ini

- update .ini files without overwriting them! (except for settings added or changed since we shipped)

- fixed bug when had more than 16 bots total on custom teams

- improved translocation (less failures)

- link alt no blood

- don't lose adrenaline if switch teams to team with less players

- added Gameinfo property bAllowBehindView, server option allows behindview in net games if true (default false)

- made lightning gun recharge match up better recharge finish (it was playing too long)

- reduced delays between allowed voice messages

- scaled weapon and powerup pickups down some to match player size better

- spectators can go through doors/movers

- fixed catching weapons in mid air

- added DropFlag command

- adjusted distance fog in some levels to make them look crisper/higher contrast

- if weapons are invisible, firing is centered

- added PipedSwitchWeapon exec function, to allow you to bind to weapons to a single key by editing your user.ini, e.g. "e=switchweapon 5 | switchweapon 7" allows you to switch to and between the linkgun and the flakcannon.



HUD/Menus:

- added in-game personal stats (bound to F3)

- Added Server Info which includes MOTD and Rules (bound to F2)

- Added In-Game Chat Client (Similar to IRC)

- made team section of HUD scaleable

- Mouse acceleration threshold now in the menus

- FOV settings 80 to 100 in menu

- Press f10 to cancel added to connect message

- "Blob shadows" option added to menus

- Change "corrupted connection detected" to "incompatible game files"

- Add name of weapon you are switching to to hud

- Fixed DisplayProgressMessages to only show MOTD once

- Added color codes to text messages

- Fixed MOTD to be able to handle more than 4 lines

- Add up/down key history to IRC input

- Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat.

- Add colour to IRC (nicknames, join/leave messages, links etc.).

- Ctrl-C in server browser copies selected server URL

- Extra game-type tabs created automatically for installed game types (from .int file).

- Add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay.

- fixed blue team preference not being saved

- added configurable HUD option to not display enemy names under your crosshair HUDbDeathMatch.bNoEnemyNames



AI:

- fixed bot aiming link shaft at crouched opponent

- BR AI improvements

- CTF AI improvements

- improved skyline bot AI

- improved bot use of ion cannon



Networking:

- make sure ClientNetSpeed can't get set to 0

- improved client ping measurement

- fixed client location synchronization problem that could happen when you fell out of a crouching height only area

- fixed bug where lost ability to fire

- fixed weapon idle animations on net clients

- fixed GetLocalPlayerController() on net clients

- fixed BR-Skyline airship in netplay

- improved smoothness for high ping clients

- fixed minplayers+stats coexistence

- admins can pause net games

- fixed combo effects showing up in net games

- *really* fixed redeemer firing bug

- Fixed bug that caused garbage collection not to occur between level changes

- Gamestats class is now configurable via ini

- Security actor is now configurable via ini

- Add ClientReplaceMenu in Playercontroller

- Added Admin command NextMap

- Applied fix for bug where some string checking in Web admin failed

- Fix bug in Web admin that causes "WebAdmin:" to appear twice

- Added security level checks to web admin's ServerChangeMap

- Applied fix for linux Web Admin regard hard-coded IP addresses

- Applied fix for Admin kicking via XAdmin

- Closed security hole where admins could look/set security info

- reduced ConnectionTimeout to 15 seconds

- allow players to enter as spectators in games with maxlives>0 that have already started

- replicate weapon reload sounds

- allow admins and spectators to use behindview



Mod support:

- added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location.

- added mutate() replicated function for use by mutators

- fixed teamgame ReduceDamage() allows mutators to override even if instigator==None

- added skeleton option to .upl player descriptions (for user created models with different skeletons)

- Add -MainMenu= command line param

- Fixed several internal hardcoded menu links

- Fixed GUIController to always use the ini set MainMenuClass

- Propagate LevelChange() through the interaction and gui system

- Add MutatorFillPlayInfo to allow mutators to add web admin settings

- Added bContactingLevel output variable to KarmaParamsCollision.



Engine:

- Memory leak fixes: Explicitly destroy KarmaParams in Actor:ostScriptDestroy, and

- 'new' KarmaParamsSkel instead of using BeginObject

- Fix for crash with per-tri karma collision with static meshes with no collision data



D3D/OpenGL:

- fixed z- pixel fog and favored it over vertex fog

- worked around vertex fog driver bug on ATI cards

- added workarounds for S3 cards like the Savage 4

- added OverrideDesktopRefreshRate option (defaults to false)



Audio

- fixed occlusion if EAX 3.0 is enabled







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