Unreal II: The Awakening Performance Tips

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Howdy, folks. Got my copy of Unreal II yesterday. Since I had some severe performance issues with it I did some surfing and research and came up with some pieces of tweaking information that might be of interest to some of you. Read more for increased performance in Unreal II.

System Specs: Intel Pentium 4 Northwood 2.4Ghz 512 MB 1066 RDRAM GeForce 4 Ti 4600 Audigy 1 Windows XP | DirectX 9 | Detonator 42.81 PNY release | Latest WHQL Audigy driver .253 First of all the Audigy series is the soundcard of choice according to the system recommendations on Unreal II's packaging. However there seems to be a serious crash issue related to EAX, so at the moment it is recommended to turn EAX off. [See more here] Now comes the interesting part. Directly after installation of Unreal II I had severe performance problems at 1024x768x32 and full details and custom shadow settings. Turning off shadows completely did not help any. Framerates were choppy, no question about it. I did not expect such an unhappy result on my machine. I started surfing various forums and came up with some modifications to the Unreal2.ini, which is located in the [...] Unreal2System folder. Open the .ini with a text editor and look for the following lines [change them according to your system specifications]: [Engine.GameEngine]
CacheSizeMegs=8 CacheSizeMegs=128 [WinDrv.WindowsClient]
MinDesiredFrameRate=10.000000 MinDesiredFrameRate=28.000000 [D3DDrv.D3DRenderDevice]
DesiredRefreshRate=60 DesiredRefreshRate=100 Please note that the bold parameters represent what I have found as default values. The italic values represent my custom values. With these settings changed I can now play at 1280x1024x32 all settings maxed out at fluent FPS and no more stuttering. Maybe this can help you too. Also an 8 megabyte cache assignment to the Unreal engine seems rather ridiculous. A bug maybe?