The People Behind DirectX 10: Part 2--ATI's Bob Drebin

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In the first part of our feature on the people behind DX10, we chatted with Microsofties about how the API was made. In this part, we focus on the hardware implementation as we pose questions to ATI's CTO, PC Business Group, Bob Drebin.

Now it's time to turn our attention from the software design to the hardware implementation. In this second part of the series, we speak with ATI's Chief Technology Officer, PC Business Group, Bob Drebin. ATI's upcoming DX10 graphics cards will not have separate vertex and pixel shader units, but will have generic shader processors that can handle pixel shaders, vertex shader, or geometry shaders. In that way, it's similar to the Xbox 360 GPU, but it's quite different in many other ways.

These same questions were also asked to Nvidia's Chief Scientist David Kirk, which we will feature in part 3 of this series.

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