Soldier Of Fortune II: Double Helix Patch 1.02 Soon

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Activision Producer Matt Morton responsible for Soldier of Fortune II: Double Helix posted the latest information regarding the next patch for their critically acclaimed first person shooter. According to him the patch concentrates on multiplayer features and adds the latest PunkBuster code. Also the forum thread states that the release of patch 1.02 is only a matter of days now. Stay tuned, we will keep you updated Read more for the list of issues beeing adressed by patch 1.02.

Here is a list of some of the fixes:

WEAPONS
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- Fire grenades got minor damage increase for fire on ground
- M-60 third-person reload animation now properly timed
- Increased the rate of fire on the M60
- Slight accuracy adjustment on pistols
- All pistols are now single fire but can be fired much faster.
- Should now say "detonated by X's m203" when killed by the m203
- g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.
- Fixed bug that would cause people to join the game with no weapons
- if crouched when walking over an item it will make no noise when it is picked up
- Crouching in mid air no longer gives accuracy bonus.  This means that shooting when jumping will be much more inaccurate as initially intended
- Slight increase to the MP5's accuracy
- M3A1's accuracy has been increased
- With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.

MAPS
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- Raven map updated to fix the roof bug and the window bug on roof
- RMG infiltration improved to generate better maps more consistently

CONSOLE COMMANDS
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- Added PunkBuster anti-cheat software
- Console command 'hash' removed due to its use in cheating
- Added client command "ignore".  This allows a client to ignore all chat messages from another client.
- Added server command "mute".  This allows a server admin to turn off chat messages for a given client.
- g_forceFollow can now be set to force first person spectating
- Removed cvars that were used as exploits in the game
- cl_avidemo now generates TGA files instead of jpeg files.

GAMEPLAY
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- Use button will now toggle between first and third person spectating when following someone
- Round timer now starts after the round start delay making each round the total of both numbers
- No longer spawn as a ghost during warm-up if the round has already started
- Can no longer shoot teammates during warm-up even if friendly fire is set to 1
- Can now pick up bomb, case, etc immediately after its dropped when someone dies
- Timelimit will no longer interrupt a round in progress so the last round will always be finished
- Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.
- Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb
- Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full
- When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past
- Autojoin should always join the team in need now
- New hud representation of team scores including total and alive player counts
- Loading screen informs you if friendly fire is enabled now
- About box now says whether or not friendly fire is on
- MOTD from master server should now show up in the connect screen