SOF2 - Goldrush Public Beta 1.2 Released

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Onyx_00 writes that the 1.2 beta patch for Goldrush, a multiplayer modification for Soldier of Fortune 2 is out!

New in version 1.2:

Added: g_allowColoredTeamNames (0 = off, 1 = on) Default = 0

Added: g_allowEnemyNames (0-1) Default = 0 (off) -> If set to 1 the names of enemies will be shown in teamgames

Added: g_allowAutoUnderFire (0-1) Default = 1 (on) -> Under certain circumstances players shout "under fire"

Added: g_allowBotsDoTaunts (0-1) Default = 1 (on) -> Bots can do a BIT of voicetaunting (like hahaha, woo, etc)

Fixed: Playernames weren't shown in FFA games, fixed now

Fixed: Subway Gold (invisible brush in blue base - near flag for cctf)

Fixed: Jungledust (fixed bad brush + expanded bases for sabo)

Fixed: Vertigo Gold (fix some places where players can get stuck)

Added: Added support for INF and DEM in Vertigo Gold

Added: New gametype based on INF: Infinite Infiltration (interval respawn, case recovery, buzz sound)

Added: New gametype based on INF: Escape (red team must pickup their briefcase and bring it to the escape point)

Fixed: No more teamscores during warmup (SOF2 bug)

Fixed: bot_minplayers works properly now (adds automatically bots is # of real players - Fixed: Bots again navigate better through the maps and use some weapons better (knives, nades, barjonet, etc)

Fixed: Bots can plant bombs now in SABO

Fixed: The coughing sounds in LASTMAN have been replaced by a buzzing sound (more helpfull to locate other player)

Fixed: ELIM now can be played with both pickups and outfits

Fixed: Crosshairs now also change color (friends/enemies) in spec/ghost mode, when following another player in 1P view

Fixed: Updated the manual a bit

Download SOF2 - Goldrush Public Beta 1.2