OpenGL 1.4 Approved And Specs Released

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The OpenGL Architecture Review Board (ARB) announced the ratification and release of the OpenGL 1.4 specification today. Click on Read More for more info.

I received information that NVIDIA should release a new driver with the OpenGL 1.4 ICD included within a month. However that might not mean to the public (e.g. to developers first).

"Developed to provide more realistic graphics with higher quality, the OpenGL 1.4 specification has new core features, including: support for depth textures and shadow textures for real-time shadows and related image-based rendering techniques; automatic texture mipmap generation providing rapid updates and high-quality texture filtering for dynamic textures; and a variety of other enhancements, including multiple draw arrays for higher geometry throughput, window raster position for precise 2D and image rendering, user-defined fog coordinate for advanced fog effects, user-defined secondary color, point parameters, texture level-of-detail bias, texture crossbar, and new frame buffer blending modes and stenciling functions for more flexible shading and rendering effects. The ARB also approved the ARB vertex program extension, which supports programmable vertex processing."

Learn more and download the 1.4 specs here.