OGL's future in PC games

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The release of Windows Vista, codename "Longhorn", Beta 1 to testers and the reports that DirectX 10 will indeed ship with that operating system has sparked some discussion on the viability of OpenGL as a games' API for the Windows platform.

Such realization is not new; the overwhelming majority of game published in the last two years have been primarily Direct3D-based and it's been known for some time that OpenGL calls will be mapped to Direct3D in Longhorn but we decided to garner the opinions of some developers who continue to use OpenGL on the merits and disadvantages of the API for the games they're working on now which will be released before and after the scheduled release of the next Windows version.

Beyond3D