Nvidia Filtering Techniques

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In the meantime the expression "brilinear" has been established for Nvidia's towards bilinear filtering shifted pseudo-trilinear filtering. Although this term is semantically nonsense, 3DCenter use it in this column. There is an alarming development for a while: Newer Cards and/or newer drivers lower the image quality without being asked to do so. On a GeForce4Ti 4200 a better texture image quality (via anisotropic filtering) can be produced with current drivers (compared to a GeForceFX 5900 Ultra). On the other side the following is correct: The 4x-FSAA-Quality of the GeForce256 is by default better as with GeForce3 (and also as with GeForce 5900 Ultra). Because here stands 4x ordered grid supersampling vs. 4x ordered grid multisampling. But here it's not called "a step back". View: Will "brilinear" filtering persist?