Next-Generation Game Performance Using Unreal (2) Engine: 15-way GPU Shootout!

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I saw this at AnandTech and they wrote:
Armed with a true next-generation game engine we have compared everything from the original GeForce 256 to the Radeon 8500. Find out how today's cards will perform in tomorrow's games.
Click on Read more... for more information and direct linkage.

The current state of the benchmark is that it is built off of build 848 of the Unreal Engine. Although the engine currently doesn't take advantage of any custom pixel/vertex shader programs it is considerably more GPU limited than any previous test we've run.
To give you an idea of the complexity of the engine and the benchmark, we asked two of Epic's finest, Daniel Vogel and Tim Sweeney to give us a brief overview of the Unreal Performance Test 2002:
"The Unreal Performance Test 2002 currently consists of a flyby through an outdoor terrain map with as many as 100,000 triangles. Due to the nature of the flyby and extended visibility in outdoor areas the flyby is quite memory bandwidth intensive on the GPU. To achieve a realistic CPU load 14 bots walking around pseudo-randomly have been added to the map.
For statistics gathering 2510 frames are rendered as fast as possible at a locked game framerate of 30 fps with the first 10 frames being disregarded."
To read more about this click here.