Half-Life 2: Deathmatch, SDK, Source Engine Updates

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Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Half-Life 2: Deathmatch

Added SLAM, Stunstick and Crowbar

Added dm_steamlab

Fixed game_score entity not awarding points

Added team specific spawn points ( info_player_combine, info_player_rebel)

Optimized weapon firing effects bandwith usage


Source SDK

Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)

Added ability to create new shaders. See Authoring Shaders In Source for documentation

Added new tool (source code included) called DemoTool.exe, which shows the high-level structure of .dem files

Added Source code for Source Model Viewer included (in srcutilshlmviewer)

Added source for Half-Life 2's airboat model included

Fixed issues with Steam account names with ".."

Fixed Face Poser flex sliders

Hammer limits framerate in 3D views to 300fps -- elminates overheating problems


Source Engine

Fixed screenshots/save games being saved in the wrong place

Fixed hang in rcon server

Fixed server crash where banned players could retry/cancel quickly during connection

Fixed crash when a user specifies a heapsize that is too large

Fixed "play" command crashing on dedicated servers

Fixed bspzip'd assets in maps not loading properly

Added FCVAR_CHEAT to r_shadowids

HLTV port/server can be completely disabled by commandline parameter "-nohltv"

STEAM