Developers Talk Multiple PS Precisions

Published by

Dave Baumann at Beyond3d.com sends word that he's posted his chat with developers like i.e.: Dean Calver - Computer Artworks, Tim Sweeney - Epic Games, Jake Simpson - EA/Maxis, Tom Forsyth - Muckyfoot! and others about multiple Pixel Shader precision modes.

Which shader model do you prefer - a model that allows different precision modes with different performances and qualities or a model that picks a single precision with a reasonable compromise in terms of high quality and performance, but being generic for all previous shader models? Seems like Nvidia has at least one advantage here.