Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added G.I.G.N and Guerilla player models Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus Fixed crosshairs when running in a widescreen aspect ratio Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round Fixed bug where players were able to throw grenades through thin walls Added a server message for teammate attacks Fixed buy menu not having mouse focus Fixed buy menu re-opening when you try to close it. Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change. '&' chars in player names show in the scoreboard and spectator UI In-eye spectators see punch angles Fixed bots thinking they are still on a higher nav area when they fall off Added nav area ID to the bot debug prints Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ?bot_add_ct expert? will add a random bot of ?expert? difficulty to the CT team. Added difficulty, weaponclass, and skill modifiers to the bot_prefix string Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
STEAM
Added G.I.G.N and Guerilla player models Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus Fixed crosshairs when running in a widescreen aspect ratio Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round Fixed bug where players were able to throw grenades through thin walls Added a server message for teammate attacks Fixed buy menu not having mouse focus Fixed buy menu re-opening when you try to close it. Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change. '&' chars in player names show in the scoreboard and spectator UI In-eye spectators see punch angles Fixed bots thinking they are still on a higher nav area when they fall off Added nav area ID to the bot debug prints Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ?bot_add_ct expert? will add a random bot of ?expert? difficulty to the CT team. Added difficulty, weaponclass, and skill modifiers to the bot_prefix string Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
STEAM