Chaos Theory Benchmarking Scripts @ 3DPulpit

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The Splinter Cell : Chaos Theory team at Ubi Soft has given me the go-ahead to provide the public with scripts that I hope would cut a lot of hardware reviewers' time if they want to include the game in their benchmarking suite. What the scripts do are (a relevant snippet from a readme included in the archive) :

If you execute the benchmark.bat file, the game will benchmark the demo bundled with the game ("01_lighthouse.dem", located in the game's system folder) at all five resolutions for both shader models, one after the other. That means you will get benchmark results for all 5 resolutions mentioned above, first using ShaderModel 1_1 and then followed by using ShaderModel 3_0. You will get a total of 10 benchmark results appended to a "TimeDemoResult.xls" file that is automatically created.

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