Beyond DirectX 10 - A glance at DirectX 10.1

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It may be a little early in the day to be talking about what happens after DirectX 10 and its supporting hardware becomes available, but seeing as much of the features and principles that will be making their way into the first point release of Direct3D 10 have already been decided upon, Elite Bastards have taken a brief foray into what we'll be seeing in the GPU world a little further down the line.