AMD's GPUOpen; Power to the Developers

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Hardware Canucks tried the AMD's GPUOpen; Power to the Developers

A quote from the article:
For many, PC gaming can never be replaced with consoles but it has a deeply rooted problem that may hamper future growth. I?m not talking about pay-to-play initiatives, rampant DLC, a general lack of creativity or the continued rehashing the same tired franchises year after year. While all of those are hallmarks of what every gamer - regardless of the platform- has to deal with these days, today's PC game publishers are looking straight down the double barrels of ballooning development costs coupled with limited developer resources. With those factors taken into account, PC games often receive the short end of the stick as those developers focus upon their (typically) higher grossing console sides.

With this unfortunate situation in hand, we are seeing a dearth of unique PC-exclusive titles and a general reduction in the quality of PC games. This comes as developers try in vain to properly port their games over from lower-powered consoles, a process which has proven time and again to be a laborious task that very rarely turns out well. For all the Witcher games there are a dozen Assassins Creeds and Batman Arkham Knights out there.

Meanwhile, AMD, NVIDIA, Intel and Microsoft have all been trying to facilitate the PC development process in some way or another. NVIDIA has turned to their Gameworks tools to add unique in-game visual features, Microsoft's DX12 seeks to harmonize cross-platform development and Intel has a large-scale developer relationship program of their own. AMD and by association the Radeon Technology Group are in a rather unique position since they are now poised to drastically change the way PC game development moves into the next generation.
 AMD's GPUOpen; Power to the Developers @ Hardware Canucks