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Microsoft announces DX11
Posted by: Philipp Esselbach [ Print | 0 comment(s) ]
| The latest Microsoft multimedia API package will include improved multi-threading capabilities, hardware-based tesselation and new shader technology that re-positions GPUs as general-purpose parallel processors. |
>> Microsoft announces DX11
All you need to know about LCD monitors
Posted by: Philipp Esselbach [ Print | 0 comment(s) ]
| Liquid-crystal displays (LCD), in the past restricted to notebooks, are now a reality for desktops. The three greatest advantages of this type of video monitor compared to traditional tube-based monitors (a.k.a. CRT, Cathode Ray Tube) are the use of less space on the desk (especially 17" models or bigger), less power consumption and 100% flicker-free, even with a refresh rate of only 60 frames per second (60 Hz). In this tutorial we will explain everything you need to know to make the right choice when buying a new LCD monitor. |
>> All you need to know about LCD monitors
Simple Port Forwarding 1.1
Posted by: Tim Tibbetts [ Print | 0 comment(s) ]
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