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	<channel>
		<title><![CDATA[Warp2Search - Your Daily Tech News Service - General Gamers Place]]></title>
		<link>http://www.warp2search.net/forums/</link>
		<description><![CDATA[Warp2Search - Your Daily Tech News Service - http://www.warp2search.net/forums]]></description>
		<pubDate>Tue, 24 Nov 2009 03:00:28 +0100</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Crysis Maximum Edition Info]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=10490</link>
			<pubDate>Mon, 16 Mar 2009 17:43:01 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=10490</guid>
			<description><![CDATA[Crysis Maximum Edition Info<br />
<br />
:thankyou:]]></description>
			<content:encoded><![CDATA[Crysis Maximum Edition Info<br />
<br />
:thankyou:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Older games and VISTA 64BIT OS?]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=10352</link>
			<pubDate>Fri, 24 Oct 2008 20:44:48 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=10352</guid>
			<description><![CDATA[Hi, I am trying to find out if I can play(if they will work/are compatable) the following games when I have a VISTA 64-BIT OS, 1)DUNGEON SIEGE 2)DUNGEON SIEGE:LEGENDS OF ARANNA  3)DUNGEON LORDS CE  4)NEVERWINTER NIGHTS DIAMOND EDITION/DVD  5)ARCANIUM 6)MAGE KNIGHT APOCALYPSE  7)SACRED GOLD  8)FATE 9)BALDURS GATE 2 COLLECTORS EDITION. 10)SILVERFALL  11)DIVINE DIVINITY.  ANY HELP OR ADVICE-KNOWLEDGE WILL BE RECEIVED GLADLY!:thankyou:]]></description>
			<content:encoded><![CDATA[Hi, I am trying to find out if I can play(if they will work/are compatable) the following games when I have a VISTA 64-BIT OS, 1)DUNGEON SIEGE 2)DUNGEON SIEGE:LEGENDS OF ARANNA  3)DUNGEON LORDS CE  4)NEVERWINTER NIGHTS DIAMOND EDITION/DVD  5)ARCANIUM 6)MAGE KNIGHT APOCALYPSE  7)SACRED GOLD  8)FATE 9)BALDURS GATE 2 COLLECTORS EDITION. 10)SILVERFALL  11)DIVINE DIVINITY.  ANY HELP OR ADVICE-KNOWLEDGE WILL BE RECEIVED GLADLY!:thankyou:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Grand Theft Auto 4 trailer released]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9961</link>
			<pubDate>Fri, 30 Mar 2007 09:14:12 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9961</guid>
			<description><![CDATA[As promised, Rockstar Games has unveiled the trailer for the next opus in its Grand Theft Auto series, Grand Theft Auto 4<br />
<br />
For Watching trailer,<br />
http://www.fx57.net/?p=531]]></description>
			<content:encoded><![CDATA[As promised, Rockstar Games has unveiled the trailer for the next opus in its Grand Theft Auto series, Grand Theft Auto 4<br />
<br />
For Watching trailer,<br />
http://www.fx57.net/?p=531]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Panzer Vista Patch !]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9943</link>
			<pubDate>Mon, 19 Feb 2007 23:37:07 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9943</guid>
			<description><![CDATA[Stormregion now offers new patches for Codename: Panzers Phase One and Codename: Panzers Phase Two, bringing Windows Vista compatibility to the World War II real-time strategy series. The version 1.20 Phase One patch requires version 1.10, and the download is mirrored on 3D Downloads and The Patches Scrolls. The version 1.07 Phase Two patch that must be installed over version 1.06 is mirrored on 3D Downloads and The Patches Scrolls.<br />
<br />
http://www.stormregion.com/<br />
<br />
Credits goes to Thilo over @ http://www.pcgameshardware.de]]></description>
			<content:encoded><![CDATA[Stormregion now offers new patches for Codename: Panzers Phase One and Codename: Panzers Phase Two, bringing Windows Vista compatibility to the World War II real-time strategy series. The version 1.20 Phase One patch requires version 1.10, and the download is mirrored on 3D Downloads and The Patches Scrolls. The version 1.07 Phase Two patch that must be installed over version 1.06 is mirrored on 3D Downloads and The Patches Scrolls.<br />
<br />
http://www.stormregion.com/<br />
<br />
Credits goes to Thilo over @ http://www.pcgameshardware.de]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What you must know about Resident Evil 4 PC before purchase]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9932</link>
			<pubDate>Tue, 13 Feb 2007 08:21:37 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9932</guid>
			<description><![CDATA[This thread contains what everyone should know before they purchase the PC version of Resident Evil.<br />
<br />
Capcom made the original version.<br />
Ubisoft is the publisher for US/Europe/Australia.<br />
The PC game is actually made by a company called NextSource.<br />
It's already published in South Korea, Taiwain and a French website have a preview copy and posted screenshots to verify that Ubisoft's version is the same.<br />
<br />
* Darkness is removed. Where the console version covers the game in eirie darkness, night is almost as bright as daytime in the PC version removing most of the feel.<br />
<br />
Top images PC, Bottom GameCube<br />
<br />
http://www.hidebehind.com/9390F650<br />
http://www.hidebehind.com/4D34550E<br />
<br />
* Daylight is removed. Where the console version is lit up by yellowish daylight, the PC version is just grey dull textures.<br />
<br />
http://www.hidebehind.com/65F336B8<br />
http://www.hidebehind.com/33644324<br />
<br />
* Haze/Fog is removed. You can see at any distance and when opponents run into the supposed fog (that cannot be seen) they just vanish in thin air.<br />
* The PC version uses low quality models from the PS2 version rather than the higher quality GC models, meaning that everything like tree's etc uses alot fewer polygons than the GC version.<br />
* There is no support for EAX, modern soundcards or surround sound.<br />
* There is no mouse support. You are going to need a joypad with two sticks to play it.<br />
* There is no support for Anisotropic Filthering or Antialiasing.<br />
* Many keys on the keyboard, such as F1-F12, TAB, DEL, Insert etc cannot be bound at all.<br />
* They did not bother about a real "quit game" function, you quit the game with ALT+F4.<br />
* Despite the lack of effects/shaders the PC version still requires a graphiccard with Pixel Shaders 2.0 to play.<br />
* Buttons in-game will be refered to 1-10 rather than "USE", "MENU", "SHOOT" etc. When you look at the in-game players manual it will describe how to do things by using the Playstation 2 controls with the Playstation 2 setup (which might not be the same as how you set up the joypad). You are pretty much forced to guess the buttons on your way through.<br />
* Aiming is corrupted. Analog controllers work as digital ones. You have some kind of threshold that must be passed before the aim start to move and when it does it moves too fast. This makes it almost impossible to hit smaller targets even when they are perfectly still.<br />
<br />
This is not only a sloppy port, by removing the fog, daylight, darkness they have removed most of the feel the original version had. When a consolefan tipped you about playing this game, they had never tried the PC version.<br />
<br />
What's left is only a rather annoying and dull actiongame with graphics that was hot four-five years ago and frustrating gameplay both because the lack of quicksaves and the messed up controls.<br />
<br />
You are better of renting/borrowing a GameCube or waiting for one of the GameCube emulators to be good enough.]]></description>
			<content:encoded><![CDATA[This thread contains what everyone should know before they purchase the PC version of Resident Evil.<br />
<br />
Capcom made the original version.<br />
Ubisoft is the publisher for US/Europe/Australia.<br />
The PC game is actually made by a company called NextSource.<br />
It's already published in South Korea, Taiwain and a French website have a preview copy and posted screenshots to verify that Ubisoft's version is the same.<br />
<br />
* Darkness is removed. Where the console version covers the game in eirie darkness, night is almost as bright as daytime in the PC version removing most of the feel.<br />
<br />
Top images PC, Bottom GameCube<br />
<br />
http://www.hidebehind.com/9390F650<br />
http://www.hidebehind.com/4D34550E<br />
<br />
* Daylight is removed. Where the console version is lit up by yellowish daylight, the PC version is just grey dull textures.<br />
<br />
http://www.hidebehind.com/65F336B8<br />
http://www.hidebehind.com/33644324<br />
<br />
* Haze/Fog is removed. You can see at any distance and when opponents run into the supposed fog (that cannot be seen) they just vanish in thin air.<br />
* The PC version uses low quality models from the PS2 version rather than the higher quality GC models, meaning that everything like tree's etc uses alot fewer polygons than the GC version.<br />
* There is no support for EAX, modern soundcards or surround sound.<br />
* There is no mouse support. You are going to need a joypad with two sticks to play it.<br />
* There is no support for Anisotropic Filthering or Antialiasing.<br />
* Many keys on the keyboard, such as F1-F12, TAB, DEL, Insert etc cannot be bound at all.<br />
* They did not bother about a real "quit game" function, you quit the game with ALT+F4.<br />
* Despite the lack of effects/shaders the PC version still requires a graphiccard with Pixel Shaders 2.0 to play.<br />
* Buttons in-game will be refered to 1-10 rather than "USE", "MENU", "SHOOT" etc. When you look at the in-game players manual it will describe how to do things by using the Playstation 2 controls with the Playstation 2 setup (which might not be the same as how you set up the joypad). You are pretty much forced to guess the buttons on your way through.<br />
* Aiming is corrupted. Analog controllers work as digital ones. You have some kind of threshold that must be passed before the aim start to move and when it does it moves too fast. This makes it almost impossible to hit smaller targets even when they are perfectly still.<br />
<br />
This is not only a sloppy port, by removing the fog, daylight, darkness they have removed most of the feel the original version had. When a consolefan tipped you about playing this game, they had never tried the PC version.<br />
<br />
What's left is only a rather annoying and dull actiongame with graphics that was hot four-five years ago and frustrating gameplay both because the lack of quicksaves and the messed up controls.<br />
<br />
You are better of renting/borrowing a GameCube or waiting for one of the GameCube emulators to be good enough.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Command &amp;#x26; Conquer 3 trailer - Shows Off The Alien Ra]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9921</link>
			<pubDate>Mon, 05 Feb 2007 02:14:12 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9921</guid>
			<description><![CDATA[<br />
<br />
A new C&C 3 trailer has been released. It's already known for a while that besides GDI and NOD the new Command and Conquer will also feature an alien race.<br />
<br />
The game will be released next month (Will be released on Mar 26, 2007)<br />
<br />
for video;<br />
http://www.fx57.net/?p=375]]></description>
			<content:encoded><![CDATA[<br />
<br />
A new C&C 3 trailer has been released. It's already known for a while that besides GDI and NOD the new Command and Conquer will also feature an alien race.<br />
<br />
The game will be released next month (Will be released on Mar 26, 2007)<br />
<br />
for video;<br />
http://www.fx57.net/?p=375]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What Direct X 10 games are coming and when?]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9854</link>
			<pubDate>Sun, 10 Dec 2006 13:02:44 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9854</guid>
			<description><![CDATA[I could upgrade my current rig to 2x8800GTX right now. <br />
<br />
However, by the looks of it I have no reason to because there are no games that demands that kind of power that I have not already finished (I have 2x7900GTX now). By the looks of it, I cannot see many upcoming games that will. <br />
<br />
Assassin's Creed, Crysis, Hellgate, STALKER and Alan Wake. That's about it. Is it worth spending &#36;1200-1400 on five games? I do not think so anymore. So can someone tell me if there's other games that appear to suck up alot of horsepower coming during 2007 that makes the upgrade worth it?]]></description>
			<content:encoded><![CDATA[I could upgrade my current rig to 2x8800GTX right now. <br />
<br />
However, by the looks of it I have no reason to because there are no games that demands that kind of power that I have not already finished (I have 2x7900GTX now). By the looks of it, I cannot see many upcoming games that will. <br />
<br />
Assassin's Creed, Crysis, Hellgate, STALKER and Alan Wake. That's about it. Is it worth spending &#36;1200-1400 on five games? I do not think so anymore. So can someone tell me if there's other games that appear to suck up alot of horsepower coming during 2007 that makes the upgrade worth it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BF 2142 Patch 1.06]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9692</link>
			<pubDate>Fri, 24 Nov 2006 23:04:25 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9692</guid>
			<description><![CDATA[Greetings, <br />
This update addresses a crash issue that some player experience at the end of a round in Titan Mode. <br />
<br />
Following the v1.05 Update for Battlefield 2142, some players have experienced crashes at the end of the round when playing in Titan mode. The crash occurs under a certain circumstance while the Titan explosion is taking place. Today we are releasing a hot fix, Update v1.06, which corrects this problem. No other changes are introduced in this Update. <br />
<br />
Please remember that when installing Update v1.06 for Battlefield 2142 you must first exit the game. This also applies when downloading the Update through the EA Link. <br />
EA Battlefield 2142 Download]]></description>
			<content:encoded><![CDATA[Greetings, <br />
This update addresses a crash issue that some player experience at the end of a round in Titan Mode. <br />
<br />
Following the v1.05 Update for Battlefield 2142, some players have experienced crashes at the end of the round when playing in Titan mode. The crash occurs under a certain circumstance while the Titan explosion is taking place. Today we are releasing a hot fix, Update v1.06, which corrects this problem. No other changes are introduced in this Update. <br />
<br />
Please remember that when installing Update v1.06 for Battlefield 2142 you must first exit the game. This also applies when downloading the Update through the EA Link. <br />
EA Battlefield 2142 Download]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Xbox 360 Team Match]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9661</link>
			<pubDate>Tue, 21 Nov 2006 15:41:26 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9661</guid>
			<description><![CDATA[Anyone up for a Team Match for COD3 or Gears?<br />
<br />
Let me know if your interested? and we'll set up a small league<br />
<br />
and if we get alot of interest I'll make a frontpage announcement]]></description>
			<content:encoded><![CDATA[Anyone up for a Team Match for COD3 or Gears?<br />
<br />
Let me know if your interested? and we'll set up a small league<br />
<br />
and if we get alot of interest I'll make a frontpage announcement]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Orchestra OstFront 41-45 free fall pack]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9569</link>
			<pubDate>Tue, 31 Oct 2006 15:25:16 +0100</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9569</guid>
			<description><![CDATA[fullsize YouTube Video<br />
<br />
<br />
more news at Red Orchestra OstFront 41-45 website]]></description>
			<content:encoded><![CDATA[fullsize YouTube Video<br />
<br />
<br />
more news at Red Orchestra OstFront 41-45 website]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need for Speed Carbon Demo]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=9291</link>
			<pubDate>Sat, 28 Oct 2006 07:34:07 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=9291</guid>
			<description><![CDATA[Electronic Arts has released a playable demo for Need for Speed Carbon, allowing you to try out this arcade racing simulation sequel by EA Black Box. This demo contains a familiar introduction movie, a Circuit track and a Drift track, both of which must be won to unlock the Canyon Duel against Kenji, all playable in three car models that can also be modified using the Autosculpt feature.<br />
Download<br />
HomePage]]></description>
			<content:encoded><![CDATA[Electronic Arts has released a playable demo for Need for Speed Carbon, allowing you to try out this arcade racing simulation sequel by EA Black Box. This demo contains a familiar introduction movie, a Circuit track and a Drift track, both of which must be won to unlock the Canyon Duel against Kenji, all playable in three car models that can also be modified using the Autosculpt feature.<br />
Download<br />
HomePage]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ANNO 1701 German Demo out]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8426</link>
			<pubDate>Thu, 12 Oct 2006 09:45:01 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8426</guid>
			<description><![CDATA[Source: here<br />
<br />
<br />
Quote:Sunflowers has released a playable demo of ANNO 1701, allowing you to try out the German version of the third chapter of the Anno strategy series. The demo version is limited to 90 minutes of gaming time and is playable up to the civilisation level “Citizens”. It contains full tutorial and a free continuous game with the virtual computer opponents Carmen Marquez and Hendrik Jorgensen. Players can choose between two difficulty levels in single player mode and can also play on both single player and multiplayer maps. The demo can be played with up to 3 friends via a network or the Internet. ANNO 1701 will be launched on October 26th.<br />
<br />
<br />
Download (781MB): here]]></description>
			<content:encoded><![CDATA[Source: here<br />
<br />
<br />
Quote:Sunflowers has released a playable demo of ANNO 1701, allowing you to try out the German version of the third chapter of the Anno strategy series. The demo version is limited to 90 minutes of gaming time and is playable up to the civilisation level “Citizens”. It contains full tutorial and a free continuous game with the virtual computer opponents Carmen Marquez and Hendrik Jorgensen. Players can choose between two difficulty levels in single player mode and can also play on both single player and multiplayer maps. The demo can be played with up to 3 friends via a network or the Internet. ANNO 1701 will be launched on October 26th.<br />
<br />
<br />
Download (781MB): here]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[free RTS Spring 0.73b1 released]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8406</link>
			<pubDate>Wed, 04 Oct 2006 18:17:14 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8406</guid>
			<description><![CDATA[Are You Total Annihilation fans? RTS player looking for chalenge?<br />
<br />
Spring is there for You<br />
<br />
OpenSource (read free) RTS game engine (mainly for Total Annihilation mod)<br />
<br />
gives full 3D (absolute camera freedom) ... DUAL MONITOR support ... based on OpenGL which allows existence of linux port ...<br />
supports original TA unit format ... up to 32 players (with 16 unique commanders) ... multiple AIs supported ... improved interface, scripting and game features...<br />
<br />
+ lot of TA mods were re-released to support Spring (Absolute Annihilation, eXtendedTA, OriginalTA, UberHack, FinalFrontier, WorldDomination, StarWarsTA ...)<br />
<br />
to get TAS running original TA files aren't needed (even just for sure it's better You got laying TA original in cabinet ...<br />
<br />
Notice we dropped the 'TA', because we like to move away from TA copyrighted material.<br />
You still need to own TA for the listed downloads, but a completely free GPL version will be released later.<br />
<br />
visit: http://taspring.clan-sy.com/<br />
<br />
more info: http://taspring.clan-sy.com/wiki<br />
<br />
download from: http://taspring.clan-sy.com/download.php<br />
download full installer and join the fun...<br />
<br />
HUGE change log:<br />
http://spring.clan-sy.com/changelog.txt<br />
http://taspring.clan-sy.com/lobbychangelog.txt<br />
<br />
Screenshots<br />
http://taspring.clan-sy.com/screenshots.php]]></description>
			<content:encoded><![CDATA[Are You Total Annihilation fans? RTS player looking for chalenge?<br />
<br />
Spring is there for You<br />
<br />
OpenSource (read free) RTS game engine (mainly for Total Annihilation mod)<br />
<br />
gives full 3D (absolute camera freedom) ... DUAL MONITOR support ... based on OpenGL which allows existence of linux port ...<br />
supports original TA unit format ... up to 32 players (with 16 unique commanders) ... multiple AIs supported ... improved interface, scripting and game features...<br />
<br />
+ lot of TA mods were re-released to support Spring (Absolute Annihilation, eXtendedTA, OriginalTA, UberHack, FinalFrontier, WorldDomination, StarWarsTA ...)<br />
<br />
to get TAS running original TA files aren't needed (even just for sure it's better You got laying TA original in cabinet ...<br />
<br />
Notice we dropped the 'TA', because we like to move away from TA copyrighted material.<br />
You still need to own TA for the listed downloads, but a completely free GPL version will be released later.<br />
<br />
visit: http://taspring.clan-sy.com/<br />
<br />
more info: http://taspring.clan-sy.com/wiki<br />
<br />
download from: http://taspring.clan-sy.com/download.php<br />
download full installer and join the fun...<br />
<br />
HUGE change log:<br />
http://spring.clan-sy.com/changelog.txt<br />
http://taspring.clan-sy.com/lobbychangelog.txt<br />
<br />
Screenshots<br />
http://taspring.clan-sy.com/screenshots.php]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[America's Army - Special Forces (Overmatch) 2.7]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8339</link>
			<pubDate>Fri, 15 Sep 2006 21:01:42 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8339</guid>
			<description><![CDATA[<br />
Quote:What`s New in version 2.7.0:<br />
- This Overmatch release adds new manned vehicles, new co-op (Interdiction and SF Snakeplain) maps, a new multiplayer Steamroller mission, two new weapon systems, a new Situational Awareness Indicator (SAI), and tons of other improvements and fixes. <br />
<br />
Home Page<br />
Size: 2.49 GB<br />
Download]]></description>
			<content:encoded><![CDATA[<br />
Quote:What`s New in version 2.7.0:<br />
- This Overmatch release adds new manned vehicles, new co-op (Interdiction and SF Snakeplain) maps, a new multiplayer Steamroller mission, two new weapon systems, a new Situational Awareness Indicator (SAI), and tons of other improvements and fixes. <br />
<br />
Home Page<br />
Size: 2.49 GB<br />
Download]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BF 2 Patch v1.4 released]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8300</link>
			<pubDate>Tue, 05 Sep 2006 19:35:22 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8300</guid>
			<description><![CDATA[Attention Soldiers! <br />
<br />
We just got an update from DICE and the 1.4 patch that was scheduled for today has been delayed as the team makes final reviews on the patch. The release date for this patch currently is TBD, but we will update this announcement when we get new information on the patch. Apologies for the lateness of this update. Below is a list of the new content and fixes that will be included in the 1.4 patch.<br />
<br />
With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map “ Road to Jalalabad” which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:<br />
<br />
<br />
Quote:1.4 Patch – New content<br />
<br />
· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) <br />
· New Server Option: No Vehicles mode <br />
<br />
1.4 Patch – Fix List<br />
<br />
Front End: <br />
<br />
· Front end - Fixed server browser issues with updating info <br />
· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players <br />
· Multiplayer Server filter “maps size” will now work <br />
· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box <br />
<br />
Game Server<br />
<br />
· Increased server stability<br />
· All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt <br />
· Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora) <br />
· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. <br />
· Unlocks are once available on unranked servers. <br />
· Ranked server have to have unlocks activated. <br />
· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. <br />
· Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.<br />
· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.<br />
· Fixed a Vehicle drop crash related bug (missing icon).<br />
· Co-Op bot console commands do not function on local servers. <br />
<br />
Client / Gameplay: <br />
<br />
· Increased client stability <br />
· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag <br />
· Introduced a delay from proning to standing to help reduce exploiting <br />
· Adjusted C4 to make throwing more difficult <br />
· Fixed the issue where a red distance marker appears on the ground <br />
· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items <br />
· Made adjustments to reduce the damage taken by vehicles when driving <br />
· Commander options will no longer available whilst dead. <br />
· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round <br />
· Fixed the issue that would cause infantry players to be revived with no kit. <br />
· Fixed several rare graphics crashes. <br />
· Fixed issue with players crashing while clicking "Join Game" in the front end <br />
· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings. <br />
· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). <br />
· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu <br />
· Transport Helicopters – Increased the armor of all transport helicopters<br />
<br />
- The DICE Battlefield Team<br />
<br />
Download<br />
<br />
Mirror]]></description>
			<content:encoded><![CDATA[Attention Soldiers! <br />
<br />
We just got an update from DICE and the 1.4 patch that was scheduled for today has been delayed as the team makes final reviews on the patch. The release date for this patch currently is TBD, but we will update this announcement when we get new information on the patch. Apologies for the lateness of this update. Below is a list of the new content and fixes that will be included in the 1.4 patch.<br />
<br />
With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map “ Road to Jalalabad” which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:<br />
<br />
<br />
Quote:1.4 Patch – New content<br />
<br />
· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) <br />
· New Server Option: No Vehicles mode <br />
<br />
1.4 Patch – Fix List<br />
<br />
Front End: <br />
<br />
· Front end - Fixed server browser issues with updating info <br />
· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players <br />
· Multiplayer Server filter “maps size” will now work <br />
· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box <br />
<br />
Game Server<br />
<br />
· Increased server stability<br />
· All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt <br />
· Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora) <br />
· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. <br />
· Unlocks are once available on unranked servers. <br />
· Ranked server have to have unlocks activated. <br />
· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. <br />
· Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.<br />
· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.<br />
· Fixed a Vehicle drop crash related bug (missing icon).<br />
· Co-Op bot console commands do not function on local servers. <br />
<br />
Client / Gameplay: <br />
<br />
· Increased client stability <br />
· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag <br />
· Introduced a delay from proning to standing to help reduce exploiting <br />
· Adjusted C4 to make throwing more difficult <br />
· Fixed the issue where a red distance marker appears on the ground <br />
· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items <br />
· Made adjustments to reduce the damage taken by vehicles when driving <br />
· Commander options will no longer available whilst dead. <br />
· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round <br />
· Fixed the issue that would cause infantry players to be revived with no kit. <br />
· Fixed several rare graphics crashes. <br />
· Fixed issue with players crashing while clicking "Join Game" in the front end <br />
· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings. <br />
· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). <br />
· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu <br />
· Transport Helicopters – Increased the armor of all transport helicopters<br />
<br />
- The DICE Battlefield Team<br />
<br />
Download<br />
<br />
Mirror]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gothic 3 preview]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8176</link>
			<pubDate>Sat, 05 Aug 2006 22:16:39 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8176</guid>
			<description><![CDATA[Despite being hugely popular in Europe, Piranha Bytes' Gothic games never garnered much more than a cult following over here. That's been a loss for those who never discovered two titles that built their following on creating an expansive free-form world back in the day when rigidly linear RPGs in the Dungeons & Dragons mold ruled the universe. That may change, though: The latest entry, Gothic III, looks as if it will boast the series' biggest and best RPG world to date, and we recently had a chance to take a firsthand look at the game's progress.<br />
Homepage<br />
GameSpy Preview]]></description>
			<content:encoded><![CDATA[Despite being hugely popular in Europe, Piranha Bytes' Gothic games never garnered much more than a cult following over here. That's been a loss for those who never discovered two titles that built their following on creating an expansive free-form world back in the day when rigidly linear RPGs in the Dungeons & Dragons mold ruled the universe. That may change, though: The latest entry, Gothic III, looks as if it will boast the series' biggest and best RPG world to date, and we recently had a chance to take a firsthand look at the game's progress.<br />
Homepage<br />
GameSpy Preview]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crysis Gameplay Movies]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8175</link>
			<pubDate>Sat, 05 Aug 2006 22:14:39 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8175</guid>
			<description><![CDATA[Electronic Arts has released two gameplay movies for Crysis, showcasing this first person shooter game for PC in the works at Crytek. The videos include an extensive in-game footage and suggests that we can expect a lot of things from Crytek's new game engine. Crysis should be available in Winter 2006.<br />
Homepage <br />
Crysis Gameplay #1 (50.7MB) <br />
Crysis Gameplay #2 (44.91MB) ]]></description>
			<content:encoded><![CDATA[Electronic Arts has released two gameplay movies for Crysis, showcasing this first person shooter game for PC in the works at Crytek. The videos include an extensive in-game footage and suggests that we can expect a lot of things from Crytek's new game engine. Crysis should be available in Winter 2006.<br />
Homepage <br />
Crysis Gameplay #1 (50.7MB) <br />
Crysis Gameplay #2 (44.91MB) ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ghost Recon: Advanced Warfighter patch v1.21]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8174</link>
			<pubDate>Sat, 05 Aug 2006 22:11:42 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8174</guid>
			<description><![CDATA[<br />
Quote:Changelog<br />
<br />
Game mode Hamburger Hill added. <br />
Game mode Team Deathmatch added. <br />
<br />
Two new gametypes, Hamburger Hill(HH) and Team Deathmatch(TDM) have been added to the game, along with two brand new maps. Some maps have also been added to multiple gamemodes. In addition the editor has been updated to output maps to these modes. <br />
<br />
Added "Server Info" button in the multiplayer interface, and a "lock" icon to show servers with passwords. <br />
More sound, grunts and a dying sound has been added when you're getting shot. <br />
A new "Skip Insertion" option exists for Coop missions. <br />
<br />
This option will spawn the players at the last stage of the insertion, just before the mission starts. <br />
<br />
"Death cameras" have been added. <br />
<br />
Two new options exists when creating a server, "Members" and "Overview". Overview includes the "Members" option. If deathcams are enabled and a player runs out of lives on a limited spawn server, the player can access the deathcam. It will toggle with mouse1 and mouse2 by default, and you can return to the status screen with "tab". <br />
<br />
A new SLI checkbox exists in the graphics settings to alert the player that SLI is enabled for the game. <br />
<br />
Fixes <br />
<br />
Sound settings can now properly be saved. <br />
Anticheat will now be checked on player spawn to prevent any false positives during map load. <br />
Fixed a crash issue with inventory kits in multiplayer.<br />
<br />
Download]]></description>
			<content:encoded><![CDATA[<br />
Quote:Changelog<br />
<br />
Game mode Hamburger Hill added. <br />
Game mode Team Deathmatch added. <br />
<br />
Two new gametypes, Hamburger Hill(HH) and Team Deathmatch(TDM) have been added to the game, along with two brand new maps. Some maps have also been added to multiple gamemodes. In addition the editor has been updated to output maps to these modes. <br />
<br />
Added "Server Info" button in the multiplayer interface, and a "lock" icon to show servers with passwords. <br />
More sound, grunts and a dying sound has been added when you're getting shot. <br />
A new "Skip Insertion" option exists for Coop missions. <br />
<br />
This option will spawn the players at the last stage of the insertion, just before the mission starts. <br />
<br />
"Death cameras" have been added. <br />
<br />
Two new options exists when creating a server, "Members" and "Overview". Overview includes the "Members" option. If deathcams are enabled and a player runs out of lives on a limited spawn server, the player can access the deathcam. It will toggle with mouse1 and mouse2 by default, and you can return to the status screen with "tab". <br />
<br />
A new SLI checkbox exists in the graphics settings to alert the player that SLI is enabled for the game. <br />
<br />
Fixes <br />
<br />
Sound settings can now properly be saved. <br />
Anticheat will now be checked on player spawn to prevent any false positives during map load. <br />
Fixed a crash issue with inventory kits in multiplayer.<br />
<br />
Download]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[StarCraft v1.14 Patch Is Here!]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8173</link>
			<pubDate>Sat, 05 Aug 2006 22:08:55 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8173</guid>
			<description><![CDATA[StarCraft has been updated with the newly released patch 1.14. This revision addresses several bugs and exploits as well as introduces some new chat features and ladder changes. To see a copy of the patch notes, please click here.]]></description>
			<content:encoded><![CDATA[StarCraft has been updated with the newly released patch 1.14. This revision addresses several bugs and exploits as well as introduces some new chat features and ladder changes. To see a copy of the patch notes, please click here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crysis Exclusive Preview]]></title>
			<link>http://www.warp2search.net/forums/showthread.php?tid=8148</link>
			<pubDate>Sun, 30 Jul 2006 20:52:33 +0200</pubDate>
			<guid isPermaLink="false">http://www.warp2search.net/forums/showthread.php?tid=8148</guid>
			<description><![CDATA[Perhaps the most common question revolving around Crysis isn't when this eagerly awaited first-person shooter is going to ship or even whether it will appear on the Xbox 360 and the PlayStation 3. Instead, gamers everywhere are wondering what sort of PC they'll need to run the game. And it's not hard to understand why Crysis has everyone thinking about hardware upgrades. Ever since it was revealed at the Game Developers Conference, gamers have been amazed by the cutting-edge visuals in Crysis. <br />
GameSpot]]></description>
			<content:encoded><![CDATA[Perhaps the most common question revolving around Crysis isn't when this eagerly awaited first-person shooter is going to ship or even whether it will appear on the Xbox 360 and the PlayStation 3. Instead, gamers everywhere are wondering what sort of PC they'll need to run the game. And it's not hard to understand why Crysis has everyone thinking about hardware upgrades. Ever since it was revealed at the Game Developers Conference, gamers have been amazed by the cutting-edge visuals in Crysis. <br />
GameSpot]]></content:encoded>
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