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Warp2Search - Your Daily Tech News Service / General Discussion / Submit News / Steam Client Update Released

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Steam Client Update Released
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Mertsch
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Steam Client Update Released

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Steam Client Update Released
October 11, 2005, 6:02 pm · Alfred Reynolds
A new Steam client has been released, updating the integrated Steam store and the Games list. The update will be applied automatically when your Steam client is restarted.

These changes are part of a larger set of features (collectively known as Steam 3) which will be introduced over the course of the coming months. Today's release allows Steam to offer a larger and more varied collection of games to our customers, and introduces a-la-carte purchases.

We hope everyone enjoys the changes.

And Don't forget to pre-order Rag Doll Kung Fu while it's still only $12.95!



Half-Life 1: Engine Update Available
October 11, 2005, 1:31 pm · Alfred Reynolds
Updates to the Half-Life 1: Engine have been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1: Engine

* Updated Half-Life 1 engine's interaction with Steam in preparation for the release of a new Steam client


I really like that change ... much more functional game overview




Avatar and signature by Eckpert @ Kackebeus.de
10-12-2005 06:12 PM
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Mertsch
Super Moderator
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Posts: 3,011
Group: Super Moderators
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Post: #2
 

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Day of Defeat: Source and Source Engine Updates Available
October 19, 2005, 4:12 pm · Alfred Reynolds
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:


Source Engine

* cl_predict is now treated as a cheat
* Disallow the '%' character in names and the '#' character when at the start of a name
* Removed debug cvar snd_mixvol



Day of Defeat Source

* Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
* Fixed an issue with players not respawning on round restart
* Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
* Increased Thompson and MP40 melee attack rate to match knife/spade
* Fixed situation where melee attacks weren't hitting target when they should have
* Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
* Semi automatic is now more accurate than fully automatic
* Darkened background of scoreboard to make it easier to read
* K98 iron sights no longer re-zooms after a shot
* Fixed rag doll pose when player went prone with Panzerschreck
* Reduced maximum number of players on a server to 32
* Fixed issue with bullet penetration wasn't happening correctly with displacements
* Optimization related to grenade explosions
* Network optimizations for player, player resource
* Restrict which shaders are allowed to be applied to player models.
* Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
* Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
* Crosshair scale setting is now saved across sessions
* Added log event for tick points
* Added log event for changeclass
* Added log event for flag caps
* Added log event for game over condition
* Added damage, hitbox, weapon info to player_hurt event
* Fixed log events for clan restart events
* Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
* Made input to voice menus all client side




Steam Client Update Released
October 13, 2005, 5:14 pm · cliffe
Updates to the Steam Client have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Steam Client

* Fixed HTML control not displaying correctly under Windows 98
* Improved launching behavior of 3rd party games
* Stopped storefront page from loading when using the mini-games list
* Fixed "Processing ..." label staying visible after Steam had finished launching



Avatar and signature by Eckpert @ Kackebeus.de
10-20-2005 02:24 PM
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