Unreal Tournament 2007 Screens
Posted by: Newsfactory on: 05/11/2005 04:09 PM [ Print | 6 comment(s) ] · 1546 views
« Windows XP Pro x64 Edition Performance Analysis · Unreal Tournament 2007 Screens
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Domingo Unregistered |
Wow. Compared to the early shots where the game looked very disjointed (models and backgrounds didn't mesh...lighting looked fake, "Doom-ish") this looks pretty amazing. Looking forward to having to overhaul my PC to play this |
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Rosco Member Posts: 24 Joined: 2005-02-09 |
There are better hi-res screenshots available at PlanetUnreal.com, including some nice wallpapers made from them |
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rtz Member Posts: 30 Joined: 2004-09-28 |
Guess it looks about as good as it can considering the limitations of 32 bit color? |
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hinkle Unregistered |
What limitations are that? Do you have a monitor which can display more than 8-bit/10-bit per channel? |
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rtz Member Posts: 30 Joined: 2004-09-28 |
A 2D jpg image of something that is "real" looks great as expected. Fire up Quake3 and notice it doesn't look very life like does it? The lighting is limited by 32 bit color: 8 shades of red, green, and blue each= 24 bit, other 8 for alpha/stencil. Need more shades before a game is ever going to look "real". Our monitors could handle any number of bits of color in a rendered 3D environment. A 24 bit "true color" 2D jpg is not at all like real time light effects in a game(which have limitations). |
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EnderWiggin Unregistered |
You're a penis. You have no idea what you're talking about. |







