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Warp2Search.net » News » May 2005 » Unreal Tournament 2007 Screens

Unreal Tournament 2007 Screens

Posted by: Newsfactory on: 05/11/2005 04:09 PM [ Print | 6 comment(s) ] · 1546 views

HardwareOC send word that they've got four Hi-Res screens of Unreal Tournament 2007!





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« Windows XP Pro x64 Edition Performance Analysis · Unreal Tournament 2007 Screens · nForce 6.56 64-bit Beta »

Comment

Domingo
Unregistered



#60734 Posted on: 05/11/2005 06:57 PM
Wow. Compared to the early shots where the game looked very disjointed (models and backgrounds didn't mesh...lighting looked fake, "Doom-ish") this looks pretty amazing.
Looking forward to having to overhaul my PC to play this :)

Comment

Rosco
Member


Posts: 24
Joined: 2005-02-09

#60738 Posted on: 05/11/2005 08:44 PM
There are better hi-res screenshots available at PlanetUnreal.com, including some nice wallpapers made from them

Comment

rtz
Member


Posts: 30
Joined: 2004-09-28

#60744 Posted on: 05/11/2005 10:40 PM
Guess it looks about as good as it can considering the limitations of 32 bit color?

Comment

hinkle
Unregistered



#60746 Posted on: 05/12/2005 12:46 AM
What limitations are that? Do you have a monitor which can display more than 8-bit/10-bit per channel?

Comment

rtz
Member


Posts: 30
Joined: 2004-09-28

#60754 Posted on: 05/13/2005 02:02 AM
A 2D jpg image of something that is "real" looks great as expected.

Fire up Quake3 and notice it doesn't look very life like does it? The lighting is limited by 32 bit color:

8 shades of red, green, and blue each= 24 bit, other 8 for alpha/stencil.

Need more shades before a game is ever going to look "real".

Our monitors could handle any number of bits of color in a rendered 3D environment.

A 24 bit "true color" 2D jpg is not at all like real time light effects in a game(which have limitations).

Comment

EnderWiggin
Unregistered



#60756 Posted on: 05/13/2005 03:28 AM
You're a penis.

You have no idea what you're talking about.

Warp2Search.net » News » May 2005 » Unreal Tournament 2007 Screens

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