• About Us
  • Search
  • Compatibility
  • Forums
  • Archive
  • Channels
  • Home
To take full advantage of all features you need to login or register. Registration is completely free and takes only a few seconds.
Warp2Search.net » News » April 2004 » Splinter Cell: Pandora Tomorrow Retail Multiplayer Patches v1.1

Splinter Cell: Pandora Tomorrow Retail Multiplayer Patches v1.1

Posted by: Newsfactory on: 04/02/2004 03:50 PM [ Print | 3 comment(s) ] · 1186 views

3D Gamers reports that Ubi Soft has released a new patch for Splinter Cell: Pandora Tomorrow, bringing the European and North American edition of their new 3D stealthy action game to version 1.1. This multiplayer patch adds lobby and server browser improvements, variable firepower settings, Punkbuster support on LANs, enhanced save time options, and improved stability.





Digg it! Del.icio.us Technorati Furl Google Bookmarks

« Colin McRae Rally 04 Multiplayer Demo · Splinter Cell: Pandora Tomorrow Retail Multiplayer Patches v1.1 · GPU Comparison Guide Rev. 2.0 »

Comment

Domingo
Unregistered



#52362 Posted on: 04/02/2004 07:04 PM
I always find it strange that some games have patches on the DAY OF RELEASE.
Not sure if it's just the nature of PC's or what, but when a console game is done...it's DONE. Patching just isn't an option. With PC games we've grown complacent and allow companies to release patch after patch to fix the game and add features. I can understand if it's fixing issues with compatibility, speeding up framerates, or compatibility with drivers...but when it's to add features, why weren't they in the gold release?

Mmmkay...rant over :)

Comment

Domingo
Unregistered



#52363 Posted on: 04/02/2004 10:02 PM
LOL - yeah, the XBox might as well be a PC though. I think it's a terrible trend, but I'm guessing that whenever the PS3 has the internet "integrated" into it we'll see the same from them. I realize gamers are impatient and hate the whole "when it's done" thing...but I'd rather have a finished product out of the box. Yes, if compatibility issues arise it's one thing...but to add features or fix something that should've never been released is simply annoying.
If nothing else, iD is usually good about only making fixes that are either needed or requested long after the release rather than selling unfinished games and patching them until it's finished.

Comment

vegetto34
Unregistered



#52369 Posted on: 04/03/2004 03:13 AM
Think about it... consoles are just ONE unit... ALL EXACTLY THE SAME. They make it work for one console it works on everyones console.

There are *BILLIONS* of different computer configurations. The gold release works good on the developers computer but when it ships the entire world gets to see what bugs come up on their hardware.

Warp2Search.net » News » April 2004 » Splinter Cell: Pandora Tomorrow Retail Multiplayer Patches v1.1

Latest News

· XP-Antispy 3.97 Beta 3
· Pinnacle PCTV nanoStick Review
· SilverStone Kublai KL-02 Computer Case Review
· Asus EN9600GT Top/HTDI/512M Geforce 9600GT Videocard Review
· Diamond HD 4870 512MB Review
· Crysis Custom Config Boosts Performance and Image Quality
· ASRock A780FullDisplayPort Motherboard Review
· SilverStone Nightjar 450W Zero dBA Fanless Power Supply Review
· NZXT Tempest Case Review
· Super Talent Pico-C 8Gb Micro USB Stick Review
· UBCD4Win 3.20
· Lian-Li PC-A77 – Review
· Battle of the VGAs - reviewed
· XFX GeForce 8800 GS & 8800 GS XXX Review
· Microsoft Security Bulletin Advance Notification for July 2008
· Ubuntu 8.04.1 LTS released
· OCZ Flex-II PC2-9200 2GB Memory Kit Review
· Sapphire Radeon HD 4850 Video Card Review
· ASUS Triton 85 Review
· Crucial Ballistix 1GBx2 PC3-16000 Review

Nodes To Friends






Online Users

There are currently 504 user(s) online

© 2007-2008 Esselbach Internet Solutions
All products mentioned are registered trademarks or trademarks of their respective owners.
Read our disclaimer over here and our Privacy Policy over here
Managed with Contentteller