Smooth Gaming with Triple Buffering using DXTweaker
Posted by: Newsfactory on: 03/17/2006 01:01 PM [ Print | 1 comment(s) ] · 3522 views
Here is a contributed article from member CrazyRhino. He talks about enabling triple buffer for smoother gaming in this article.
With triple buffering enabled, now we have 3 buffers and the graphics hardware can start rendering into the 3rd buffer without having to wait for the front buffer gets swapped out.
Let's just say it helps maintaining frame rate when v-sync is enabled. Both ATi and nVidia provide an option to enable triple buffering in their drivers. Unfortunately it's only half right, the triple buffering option in their drivers only have effect in OpenGL games. Considering the numbers of OpenGL games is largely inferior to D3D games, it's even less than half right.
OCworkbench
With triple buffering enabled, now we have 3 buffers and the graphics hardware can start rendering into the 3rd buffer without having to wait for the front buffer gets swapped out.
Let's just say it helps maintaining frame rate when v-sync is enabled. Both ATi and nVidia provide an option to enable triple buffering in their drivers. Unfortunately it's only half right, the triple buffering option in their drivers only have effect in OpenGL games. Considering the numbers of OpenGL games is largely inferior to D3D games, it's even less than half right.
OCworkbench
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Comment
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Esthero Unregistered |
It works, it rocks and als try that supersample (extreme AA) setting if your computer is fast enough it will make new and especially older games look very nice |


