Ray Tracing and Gaming - Quake 4: Ray Traced Project
Posted by: Newsfactory on: 12/18/2006 07:15 PM [ Print | 0 comment(s) ] · 1305 views
Guest author Daniel Pohl shares with us his insight into using raytracing for game rendering and how the increasing power of multi-core processors are helping bring it to a reality.
PC Perspective
PC Perspective
« PlayStation 3 Losers Need to Get a Life · Ray Tracing and Gaming - Quake 4: Ray Traced Project
· HD-DVD Playback - On the Xbox 360 & on NVIDIA GPUs »


