NVIDIA John Spitzer Interview
Posted by: NewsFactory on: 04/05/2003 02:53 PM [ Print | 0 comment(s) ] · 1509 views
Digit-life.com have posted their interview with John Spitzer Director of Developer Technology at NVIDIA! Here's a snip.
DF: At the moment a number of game developers wonder whether it makes sense to develop games for just another "FX", if only several millions of these are to be available following one another at a terrific rate?
JS: The answer can be divided into two parts. The first is about presentation: you should agree that backed with a comprehensive bundle of new special effects, game should look much more attractive for users than one utilizing capabilities of Riva TNT only. Second, the current high-end hardware (for example, NV30), up to DX10, will be stepping down to the mainstream segment or even lower in about a year. Games being developed today will be selling in a year exactly, so it will look strange if they do not utilize mainstream hardware capabilities of that time. As a GPU making company we have to put forth certain efforts pushing game developers towards the real support of maximum current and even oncoming GPU features.
NVIDIA John Spitzer Interview
DF: At the moment a number of game developers wonder whether it makes sense to develop games for just another "FX", if only several millions of these are to be available following one another at a terrific rate?
JS: The answer can be divided into two parts. The first is about presentation: you should agree that backed with a comprehensive bundle of new special effects, game should look much more attractive for users than one utilizing capabilities of Riva TNT only. Second, the current high-end hardware (for example, NV30), up to DX10, will be stepping down to the mainstream segment or even lower in about a year. Games being developed today will be selling in a year exactly, so it will look strange if they do not utilize mainstream hardware capabilities of that time. As a GPU making company we have to put forth certain efforts pushing game developers towards the real support of maximum current and even oncoming GPU features.
NVIDIA John Spitzer Interview
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