New ATI hardware supports Shader Model 3.0
Posted by: Newsfactory on: 06/21/2005 09:44 PM [ Print | 8 comment(s) ] · 1304 views
The change log for Crytek's 1.32 Far Cry Patch seems to further confirm that ATI's next-gen hardware will support Shader Model 3.0. According to the change long, Crytek has "Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware."
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hinkle Unregistered |
It has already been know for almost a year now that the R520 will support SM3.0. ATI can't do otherwise than finally follow nvidia. |
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Faust Unregistered |
Not like they missed the boat by not having it till this coming gen. I can't even think of a hand full of big name games that have utilized SM3.0 . |
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hinkle Unregistered |
Well, at least there is one excellent game where you will miss most graphical features if you don't have SM3.0 support on your card: SCCT. |
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Faust Unregistered |
That was no fault of ATi's. Ubisoft coded it to use SM1.1 or SM3.0, "Only". And for what it was worth it really wasn't a show stopper. Not sure what the reasoning was for not including 2.0 ? Conspiracy theories abound.. |
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BetrayerX Unregistered |
No matter how good it is, it's just one. |
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BigBerthaEA Unregistered |
"ATI can't do otherwise than finally follow nvidia." Yawn.... |
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BigBerthaEA Unregistered |
"Well, at least there is one excellent game where you will miss most graphical features if you don't have SM3.0 support on your card: SCCT." One game. Out of how many released since SM 3.0 was hyped as the "must-have" feature over 14 months ago? Unbelievable that some people try to justify a handful of games as the reason to criticize ATI for not having a feature that the vast majority of PC game developers were NOT ready to support.... :Rolleyes: |
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Faust Unregistered |
Agreed |


