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Warp2Search.net » News » February 2003 » Neverwinter Nights Patch 1.28

Neverwinter Nights Patch 1.28

Posted by: [PM] on: 02/13/2003 10:05 PM [ Print | 0 comment(s) ] · 1129 views

A new patch is available bringing the award winning 3D role-playing game by BioWare to version 1.28. This release adds Gnolls, support for multiple Hak Paks, and tons of tweaks and fixes for the game, DM Client, scripts, server, Aurora toolset, Plot wizard and Hak Pak editor. It's accompanied by an updated dedicated Linux server and the full standalone server for Win32 and Linux. Automatic updating is recommended due to smaller file size. Manual download possible. Read more...



Neverwinter Nights Game: Added Gnolls to the game resources. Added support for multiple Hak Paks. Fixed polymorph removal on all saving/exporting of creatures. Added new ATI code for the ATI Catalyst 3.0/3.1 drivers. Please upgrade to the ATI Catalyst 3.1 drivers if you have not done so already. Fixed "Damage Reduction absorbed # damage" message. It now displays the correct value absorbed for Barbarians/Monks. If GameSpy is offline, Favorites, History, Buddy Lists, and Direct Connect will all be available from the Internet Multiplayer screen instead of denying access. Made a fix for creatures in a Hak Pak crashing the game when reloading the hak pak saved game from within the game. Made several game stability fixes. Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game. Scripting Specific: Added smooth transitioning parameter to SetCameraFacing(). Added CopyObject() scripting command. Full changelog Manual update page @ Bioware

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Warp2Search.net » News » February 2003 » Neverwinter Nights Patch 1.28

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