HL2DM, Source SDK, Source Engine Update Released
Posted by: Newsfactory on: 12/03/2004 11:15 AM [ Print | 0 comment(s) ] · 1662 views
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Half-Life 2: Deathmatch
Players now play grenade throw animation and RPG fire animation Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time) Improved player crouch animations
Source SDK
Included support for making HL2DM maps Included sample source HL2DM map: dm_lockdown.vmf Added xwad, vtf2tga, and glview tools Fixed problems running vrad on certain machines Fixed bugs adding game configurations with long paths Improved detection of bad game paths
Source Engine
Fixed server plugins not loading under Steam Fixed rcon kick failing Fixed UDP logging functions not working properly with quoted strings
STEAM
Half-Life 2: Deathmatch
Players now play grenade throw animation and RPG fire animation Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time) Improved player crouch animations
Source SDK
Included support for making HL2DM maps Included sample source HL2DM map: dm_lockdown.vmf Added xwad, vtf2tga, and glview tools Fixed problems running vrad on certain machines Fixed bugs adding game configurations with long paths Improved detection of bad game paths
Source Engine
Fixed server plugins not loading under Steam Fixed rcon kick failing Fixed UDP logging functions not working properly with quoted strings
STEAM
« NVIDIA SLI with an ASUSTeK A8N-SLI @ BeHardware · HL2DM, Source SDK, Source Engine Update Released
· Final Fantasy XI Official Benchmark 3 »


