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Warp2Search.net » News » August 2004 » Guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias

Guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias

Posted by: Newsfactory on: 08/20/2004 11:11 PM [ Print | 1 comment(s) ] · 2959 views

Team Radeon has just published an in-depth guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias.

Since the beginning of time, man has been asking many seemingly unanswerable questions. What is vertical synchronization (V-Sync) and how does it work? What exactly does temporal anti-alias (TAA) really mean? How does triple buffering (TB) operate? How are all of these mysteries connected?



Like the crop circles that once confounded, observances of such terms brought conjecture and reasoning?but also some uncertainty. But also like the crop circles, there is a purely logical solution behind them all; these solutions are merely obscured by misdirection.

Guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias


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Comment

Jules
Unregistered



#56046 Posted on: 08/21/2004 09:37 PM
Excellent little article; certainly cleared up a few things for me, so my settings when gaming can be based not just on trial-and-error. Now I'm gonna go try v-sync+tripplebuffering in Doom3 and see if it improves anything!

Warp2Search.net » News » August 2004 » Guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias

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