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Warp2Search.net » News » June 2002 » Front Line Force 1.6 Out!

Front Line Force 1.6 Out!

Posted by: [NT] on: 06/03/2002 12:50 AM [ Print | 0 comment(s) ] · 984 views

That Great Half-life mod, just gone up a version. This is what they Say. I'd like to announce Front Line Force 1.6 - The Ninja Release. Get it? Stealthy? (he's a funny one -ed) This is essentially a culmination of all work since 1.5, and for the amount of changes 1.5a really wasn't an appropriate title Read more for link and info.



New versions of flf_sogem, flf_ebonysword, flf_toledo featuring gameplay and FPS improvements Completely, 100% fixed player hitboxes HUD revamp for flf_chion (S&D gameplay) care of SandHawk HUD revamp for flf_sogem (Key Cap gameplay) Weapon tweaks: Auto-Shotgun damage & pellet count increased UMP45, SAKO and MSG penetrate walls now MSG damage up SPAS12 and Auto-Shotgun will have their center pellet slightly off center if you?re running, even more off center if you're jumping HK21 Rate of fire, accuracy, and damage increased New class-based team icons New 'dive' feature - hitting your prone key while running will execute a dive to the ground. At higher speeds you?ll take a little bit of damage on the way down, but some situations call for you to get down immediately Prone/getting up delay decreased You can now drop the capture key on Sogem ('dropkey') Updated Shell graphics and console background c/o Aegis Updated in-game Command Menu for new post 1.5 maps (Thanks Docano!) Updated configuration scripts - FLF is now fully configurable from in-game using the HL launcher Various bug fixes (stuck on map change, fadetoblack bug, etc) Main Site


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Warp2Search.net » News » June 2002 » Front Line Force 1.6 Out!

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