Forceware 60.72
Posted by: Newsfactory on: 04/09/2004 02:21 AM [ Print | 4 comment(s) ] · 24961 views
A big thanks to GoogleMaster for the Heads up that a new Nvidia driver is out in the shape of 60.72 for windows 2000/XP! Dated 04/04/2004
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Signature = "$Windows NT$" Provider = %NVIDIA% ClassGUID = {4D36E968-E325-11CE-BFC1-08002BE10318} Class = Display CatalogFile = NV4_DISP.CAT DriverVer = 04/04/2004, 6.0.7.2
Warp2search Forum
Here's the first 3DMark03 Score
Mirrror @ OnlyNewz
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Signature = "$Windows NT$" Provider = %NVIDIA% ClassGUID = {4D36E968-E325-11CE-BFC1-08002BE10318} Class = Display CatalogFile = NV4_DISP.CAT DriverVer = 04/04/2004, 6.0.7.2
Warp2search Forum
Here's the first 3DMark03 Score
Mirrror @ OnlyNewz
« DriverHeaven TuneXP Final Release · Forceware 60.72
· New Omega ATI Drivers out Based on Catalyst 4.4 »
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rtz Posts: 28 Joined: 2004-09-28 |
It's nice for a change to get some drivers that are only a couple of days old vs's how usually they are atleast a month old. Big thanks to whoever released these. |
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rtz Posts: 28 Joined: 2004-09-28 |
Some misc. 60.72 driver info from Quake3: GL_VERSION: 1.5.1 103 PFDs found GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_ac***** GL_WIN_swap_hint WGL_EXT_swap_control |
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Tha_Man Unregistered |
quite fast indeed, but is there any word on performance yet? i can't see much from the 3dm score... |
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tsunami Unregistered Posts: 21 Joined: 2003-07-09 |
Be careful, people have been reporting problems with them, especially on Far Cry |


