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Warp2Search.net » News » May 2006 » Enemy Territory: QUAKE Wars Interview

Enemy Territory: QUAKE Wars Interview

Posted by: Newsfactory on: 05/08/2006 04:50 PM [ Print | 1 comment(s) ] · 2366 views

"Huge bright outdoors" and "32 player matches" are likely not the first thoughts that come to mind when one talks about the DOOM 3 engine but Splash Damage and id Software are planning to change this perception with Enemy Territory: QUAKE Wars.



The team is hard at work on the game and finishing up the demo they will let people play in a couple of weeks at E3 but Arnout van Meer, ETQW?s Technical Director, graciously answered a few questions about the game?s improved renderer. Like most at the company, Arnout comes from the mod community where he worked on Quake 3 Fortress and Wolfenstein: Enemy Territory as Lead Programmer.

Beyond3D


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« Physics on Display in Havok, Ageia Catfight · Enemy Territory: QUAKE Wars Interview · E3 2006 Preview »

Comment

Karamba
Unregistered



#64566 Posted on: 05/08/2006 06:22 PM
Lots of into Enemy Territory: Quake Wars FAQ

Warp2Search.net » News » May 2006 » Enemy Territory: QUAKE Wars Interview

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