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Warp2Search.net » News » October 2006 » DirectX 10 Preview: The Future of PC Graphics and Gaming

DirectX 10 Preview: The Future of PC Graphics and Gaming

Posted by: Newsfactory on: 10/27/2006 07:02 PM [ Print | 0 comment(s) ] · 2935 views

In today's article, we're debunking some of the myths that are out there about DirectX 10 and unified shaders. We'll also go over some of the other notable changes such as DX10's new geometry shader. Finally, we discuss DirectX 10's impact on gaming with Epic's Tim Sweeney. If you're curious about DirectX 10 and want to know more about it, this is one article you won't want to miss!



One thing to note about DirectX 10 is that it will only be made available for Windows Vista. Microsoft has no plans to make DX10 compatible with Windows XP or any other previous operating systems. The one thing that Microsoft has done with Vista is incorporate a subsystem that will comply with DirectX 9.0 graphics hardware due to the population of users that still own DX9-compliant hardware. This subsystem will be named none other than DirectX 9.0L. So, in short, if you have DirectX 9 hardware, you will be using DirectX 9.0L as your API in Windows Vista.

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