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Bases series part 1: the functional method of the GPU @ 3DChip
Posted by: Newsfactory on: 03/06/2006 05:08 PM [ Print | 0 comment(s) ] · 1222 views
Hello readers and reader, welcome to our new bases series to the subject of graphic cards. Did you not ask you already often how a GPU is constructed and calculates like it of pictures? Did you or want to know already always once how AntiAliasing function or various texture filters? In our bases series to the subject of graphic cards, we will try to explain you all that in simple and intelligible type and manner. In the first part of our series, it concerns the functional method of the GPU.
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