ATI R600 Can only Manage 16 Pixels Per Clock
Posted by: Newsfactory on: 11/15/2006 08:27 PM [ Print | 1 comment(s) ] · 1760 views
16 ROP units only, but is more than equal match to G80.
Since the company believes this is the best way to keep all of the shading units well-fed, the target is to have 16 pixels out in every clock, regardless of how complex the pixel might be. But, don?t think for a second that R600 is weaker than G80 on the account of ROP units alone.
R600 isn't running on final clocks yet, but the company is gunning for 700 to 800MHz clock for the GPU,Twenty-four ROPs at 575MHz equals 13.8 billion pixels per clock, while 16 ROPs at 750MHz will end up at 12.0 billion pixels. At the same time, expect ATI to far better in more complex Shader-intensive applications.
The Inquirer
Part 1 - Part 2
Since the company believes this is the best way to keep all of the shading units well-fed, the target is to have 16 pixels out in every clock, regardless of how complex the pixel might be. But, don?t think for a second that R600 is weaker than G80 on the account of ROP units alone.
R600 isn't running on final clocks yet, but the company is gunning for 700 to 800MHz clock for the GPU,Twenty-four ROPs at 575MHz equals 13.8 billion pixels per clock, while 16 ROPs at 750MHz will end up at 12.0 billion pixels. At the same time, expect ATI to far better in more complex Shader-intensive applications.
The Inquirer
Part 1 - Part 2
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Comment
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The_GURU Unregistered |
ATI has to make something faster or start losing like nvidia did with the FX series, since nvidia will ship a faster card by the R600 release. |


