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Warp2Search.net » News » July 2002 » Anisotropic Filtering Comparison!

Anisotropic Filtering Comparison!

Posted by: Newsfactory on: 07/01/2002 11:20 AM [ Print | 1 comment(s) ] · 1344 views

Just got word from the Reverend that he's posted an article over @ Beyond3D.com about Nvidia's anisotropic filtering implementation in 2 different driver versions 27.51 vs. 29.42. Here's a byte from his article.

I used a VisionTek GeForce4 Ti4600 for this article. The only drivers I have that are prior to the two previous official drivers (28.32 and 29.42) are the 27.51s which is what I used for this article, comparing it to the latest official 29.42s. Medal Of Honor Allied Assault was used, with com_maxfps set to 500 and everything else set to maximum with the exception of shadow quality set to Simple. Although the built-in framerate counter was enabled, screenshots taken (using the F11 key) do not show the framerate readout. I have provided my own framerate readout, which is what the framerate counter read the minute I hit the F11 key.



Difference In Anisotropic Filtering Between Drivers On A GeForce4 Ti ?

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Comment

NiChO
Unregistered



#37484 Posted on: 07/01/2002 02:34 PM
I´ve tested the old 28.32 vs 29.80 driver.
At 1600x1200x32 all settings max.
RTCW.
default trilinear(28.32): 81.1 fps
8xAnis (28.32): 34.9 fps
8xAnis (29.80): 41.1 fps.
Radeon 8500 300/600mhz, 16xAnis : 42.2 fps
Radeon 16x = Nvidia 8x, same quality.
2x and 4x Nvidia Anis. doesnt look to good but its better than trilinear f.

So at least some work is being done about the poor Anisotropic performance, almost 7 fps differ the 28.32 vs the 29.80.
Test system:
Athlon XP 1900+@1.72 ghz
KR7A-R
768 MB PC-2700
Leadtek GF4 Ti4600
ATI R 8500 64 MB o/c 300/600mhz
Audigy

Warp2Search.net » News » July 2002 » Anisotropic Filtering Comparison!

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