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Graphics rss

DirectX 10 Graphics Cards for AGP Begin to Emerge

Posted by: Regeneration on: 07/23/2007 10:44 PM [ Print | 0 comment(s) ] · 1078 views

As expected, a number of add-in board partners of ATI, graphics product group of Advanced Micro Devices, prepare ATI Radeon HD 2000-series graphics cards for accelerated graphics port (AGP) bus, which is featured on outdated personal computers. With Sapphire Technologies only getting the cards ready, GeCube has already started to sell them.

If ATI Won a Round, Would Anyone Notice?

Posted by: Regeneration on: 07/03/2007 10:53 PM [ Print | 0 comment(s) ] · 1368 views

It would probably come as no surprise to even the most casual PC hardware enthusiast that NVIDIA has been dominating the high end graphics card market for going on two years now. What was the years-running battle of ATI and NVIDIA, each leapfrogging the other with a faster card every six months, seems to be a thing of the past. The R600, ATI’s long awaited DirectX10 card, was ATI’s last hope for remaining an option on the high-end enthusiast’s shopping list.

DailyTech has more.

DirectX 10 Benchmark Fiasco

Posted by: Regeneration on: 05/23/2007 07:19 PM [ Print | 0 comment(s) ] · 1638 views

And some, if not all, of the employees at AMD and NVIDIA agree and that is why programs like NVIDIA’s "The Way It’s Meant to be Played" and AMD’s "Get in the Game" exist at all. But are they actually doing gamers any good or does this service often find itself becoming a weapon towards the opposing corporation? In the past weeks some events have unfolded both behind the scenes and in the public eye of the enthusiasts that have brought with them a lot of questions and not a lot of answers. I’ll attempt to give you my thoughts on what these programs are actually doing to our community.

ATI Radeon HD 2900XT Review

Posted by: Regeneration on: 05/23/2007 07:14 PM [ Print | 2 comment(s) ] · 1606 views

After a long period of time since Nvidia first presented the G80 chip, ATi strikes back with an answer. Yes, it's about the graphics card with the already-infamous chip codenamed R600. There were incredibly many predictions about it, but the greatest part of it turned out to be pure speculation. Although the card itself was available to the press a long time ago, the NDA had lasted until May 14th, the day that was marked by a massive onslaught of people rushing to the few sites that had their reviews uploaded the same day.

nVidia Human Head Realtime Techdemo released

Posted by: Torsten on: 05/23/2007 11:38 AM [ Print | 1 comment(s) ] · 1404 views

Nvidia 0released an amazing techdemo that represents the FX Quality of modern graphics boards. For this demo about 40,000,000 pixels per image (that are about 1,2 Billions of pixels every second) have to be processed by the GPU. You need Windows XP with at least 512 MB RAM, and ForceWare 97.44 or better. By the way - the head belongs to Doug Jones from "Hellboy". Just warp to nVidia Human Head Techdemo Download

DirectX 10 Techdemo

Posted by: Torsten on: 05/03/2007 11:11 AM [ Print | 0 comment(s) ] · 1804 views

Are you bored because there is already Windows Vista on your PC and you've just bought a nVidia Geforce 8800 and there is no need of DirectX 10 because top titles like Crisis and Quake Wars aren't out right now? Then just warp to DirectX 10 Techdemo "Variance Shadow Maps" Download.

ATI Tray Tools 1.3.6.1034 Beta

Posted by: Regeneration on: 04/29/2007 11:35 AM [ Print | 0 comment(s) ] · 876 views

Ray Adams has released a new beta version of ATI Tray Tools (ATT). ATT is a Full Featured Radeon Tweaker/Profiler that can be found in the windows tray which then allows instant access to options and settings.

Windows Vista and OpenGL - The Facts

Posted by: Regeneration on: 04/27/2007 06:18 PM [ Print | 0 comment(s) ] · 1116 views

The Khronos OpenGL ARB Working Group has received requests for clarification concerning the performance of OpenGL on Windows Vista. These questions are understandable as Microsoft has dramatically changed the user experience with the Windows Aero compositing desktop and introduced a completely new display driver architecture. This article will discuss how these changes affect OpenGL.

Intel Graphics Media Accelerator 15.4 for Vista

Posted by: Regeneration on: 04/25/2007 12:33 PM [ Print | 0 comment(s) ] · 1210 views

This file is written specifically for the Intel G965, Q965, Q963, 946GZ, 945G, and 945GZ Express desktop chipsets and the 945GT, 945GM, 945GMS, and 940GML Express mobile chipsets, and will not function with any other product. View the readme file for installation information and the release notes for driver version details.

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What Direct3D 10 Is All About

Posted by: Newsfactory on: 11/09/2006 04:24 AM [ Print | 0 comment(s) ] · 1656 views

Today's launch of the Nvidia GeForce 8 series marks the advent of next-generation graphics. What can we expect from graphics makers with respect to DirectX 10 hardware?

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Transparency Anti-Aliasing on the GeForce 6 Series Investigated

Posted by: Newsfactory on: 10/20/2006 03:04 PM [ Print | 0 comment(s) ] · 658 views

The introduction of Transparency anti-aliasing support, previously only available on GeForce 7 series parts, to older GeForce 6 series boards in NVIDIA's latest driver release didn't get quite the attention that it perhaps deserved. Elite Bastards take a look at the performance and image quality of Transparency anti-aliasing on GeForce 6 parts.

Image Quality Showdown: ATI vs NVIDIA August '06

Posted by: Newsfactory on: 08/23/2006 02:39 PM [ Print | 1 comment(s) ] · 1356 views

In this article, Brandon and Jakub take a closer look at the visuals produced by ATI and NVIDIA's latest graphics cards. Not only do we compare baseline AA image quality, but we're also going to compare ATI's adaptive AA with NVIDIA's transparency AA to see how well they live up to the hype.

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Effects Physics & Gameplay Physics Explored

Posted by: Newsfactory on: 07/11/2006 04:29 PM [ Print | 0 comment(s) ] · 529 views

Confused about effects physics vs. gameplay physics? We have asked ATI, NVIDIA, Havok, and Ageia about the two. We received in-depth responses providing great detail regarding effects and gameplay physics, what they mean for gameplay, and current hardware physics abilities.

[H]ardOCP

HDR+AA In Action with ATI's Radeon X1800/X1900s

Posted by: Newsfactory on: 07/11/2006 04:21 PM [ Print | 0 comment(s) ] · 1149 views

One feature ATI's latest Radeon X1K cards have touted for some time is their ability to support HDR lighting with AA for improved visuals, but up to this point there's been little info out there about the topic.

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ATI on the Possibilities of DirectX 10

Posted by: Newsfactory on: 07/05/2006 01:25 AM [ Print | 0 comment(s) ] · 1359 views

Some time ago now ATI held a briefing in London regarding the next-generation of DirectX, and the companies plans to support it. Today, Elite Bastards examine the information that was handed out during that briefing, as well as taking a broader look at both DirectX 10, and the WDDM model for graphics drivers that will be introduced in Windows Vista.

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Ageia's PhysX physics Processing Unit @ TechReport

Posted by: Newsfactory on: 06/22/2006 05:51 PM [ Print | 0 comment(s) ] · 826 views

I've had the chance to spend a few days playing with a PhysX card from Ageia, and there is much to tell, though not much one can do with the hardware just yet. I did find some interesting ways to test the PhysX card, and the results may enlighten us about the prospects for physics acceleration in custom hardware. Read on to get my take on Ageia's new physics processing unit.

Professional Graphics Accelerators: ATI vs. Nvidia

Posted by: Newsfactory on: 05/26/2006 05:15 PM [ Print | 1 comment(s) ] · 893 views

Today we are going to talk about those graphics cards that are intended not for gaming needs, but for serious work. We managed to get our hands on a few new solutions from Nvidia and ATI from the Quadro and FireGL series. Let’s find out what innovation shave they prepared for professionals working in 3D modeling applications and CAD software.

X-bit labs

Physics on Display in Havok, Ageia Catfight

Posted by: Newsfactory on: 05/08/2006 04:43 PM [ Print | 1 comment(s) ] · 1993 views

Earlier this week, in anticipation of the first real review of Ageia's PhysX card beginning to show up, the folks at rival physics software company Havok sent out a juicy e-mail to the press, including us, talking down Ageia's solution. Havok, you may recall, is working with graphics companies like NVIDIA and ATI on a product called Havok FX that will accelerate in-game physics using a GPU.

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GeForce 7950 (Quad SLI) to support SLI Anti-Aliasing x32

Posted by: Newsfactory on: 04/27/2006 04:37 PM [ Print | 1 comment(s) ] · 805 views

We have learned that the Nvidia Corporation is planning to introduce a new Anti-Aliasing mode in the near future. The upcoming GeForce 7950 Quad SLI gaming monster is on the horizon. If you thought that Anti-Aliasing x8 or x16 is enough then we have a surprise for you.

Intel’s New Graphics Core to Support DirectX 10 Features

Posted by: [NT] on: 04/26/2006 02:03 AM [ Print | 6 comment(s) ] · 1091 views

Meanwhile ATI Technologies and Nvidia Corp., both leading suppliers of standalone graphics processors, are doing their best to introduce high-performance graphics processing units that are compliant with DirectX 10 next-generation application programming interface, Intel Corp.X-Bit Labs

Looking Past the Present

Posted by: Newsfactory on: 04/19/2006 04:35 PM [ Print | 0 comment(s) ] · 1072 views

Undoubtedly, gamers are the primary market for 3D graphics consumer cards. As with any other product, the faster the performance, the higher the price you must pay. Look at high end graphics cards such as ATI's Radeon X1900XTX and NVIDIA's GeForce 7900GTX - these cards are selling at about USD 450 to 600. Having finished the reviews of both cards, we find ourselves asking the question: how will these cards cope with newer games. NVIDIA seems more than happy to 'fix' everything with a driver update (Battlefield 2, Oblivion, Tomb Raider: Legend), much to the anguish of users. Users with ATI cards is somewhat better off - new games usually work right of the bat without any major (graphical) issues.

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Transparency & Adaptive AA Explained

Posted by: Newsfactory on: 04/07/2006 10:35 PM [ Print | 0 comment(s) ] · 814 views

TMS AA, TSS AA, PA AA, QA AA... is transparency anti-aliasing getting you a bit confused? We're here to give you the low down on just what all the acronyms mean, with lots of clear words and illustrative pictures.

Bit-Tech

NVIDIA physics-on-GPU Movies

Posted by: Newsfactory on: 03/23/2006 06:35 PM [ Print | 1 comment(s) ] · 2454 views

Nvidia will this week was showing in-game physics code calculations being run on a graphics processor, the first time this has been done in public, the company claimed today. We have two exclusive small movies available which will show this in action.

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NVIDIA and Havok Bring SLI Physics to Life

Posted by: Newsfactory on: 03/20/2006 04:30 PM [ Print | 0 comment(s) ] · 774 views

NVIDIA is partnering with Havok, arguably the most successful physics engine API for software development, to bring physics processing acceleration to NVIDIA GPUs. Does this spell the end for AGEIA?

PC Perspective

Smooth Gaming with Triple Buffering using DXTweaker

Posted by: Newsfactory on: 03/17/2006 01:01 PM [ Print | 1 comment(s) ] · 2957 views

Here is a contributed article from member CrazyRhino. He talks about enabling triple buffer for smoother gaming in this article.

With triple buffering enabled, now we have 3 buffers and the graphics hardware can start rendering into the 3rd buffer without having to wait for the front buffer gets swapped out.

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